Mateus C.
Game Developer
Experienced and results-oriented professional with eight years of commercial experience, Mateus excels in developing innovative solutions and delivering exceptional results in the field of software development.
Throughout his career, Mateus has demonstrated a talent for collaborating with multidisciplinary teams to create cutting-edge applications and prototypes for marketing campaigns, exhibitions, and educational platforms. He is skilled in integrating Unity with various technologies such as virtual reality, augmented reality, motion sensors, and projection mapping to develop immersive and interactive experiences that captivate audiences.
Main expertise
- Computer Vision 2 years
- Arduino 2 years
- Swift 5 years
Other skills
- REST API 3 years
- Data Analytics 3 years
- Virtual Reality 2 years
Selected experience
Employment
Senior Game Developer
Plan A Technologies - 1 year 6 months
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Designs and develops game features and mechanics using C# and C++ within the Unity3D engine;
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Collaborates with the team to implement and optimize gameplay systems, including slot machine mechanics;
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Utilizes version control tools to manage codebase and facilitate seamless collaboration with remote team members;
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Participates in code reviews, providing constructive feedback and ensuring adherence to coding standards. Troubleshoots and debugs issues to maintain game stability and performance;
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Stays updated on industry trends and best practices to contribute innovative ideas to game development processes.
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Senior Game Developer
MarcoPolo Learning - 1 year 9 months
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Played a role in the process of updating and substituting legacy applications, meticulously refining the codebase and systematically resolving intricate bugs to significantly enhance overall performance and elevate the user experience to unprecedented levels of satisfaction and engagement;
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Fostered a collaborative environment by actively engaging with cross-functional departments, including curriculum and design teams, to synergistically generate innovative game ideas and pioneering features geared towards advancing children's education and fostering deep engagement within educational gaming contexts;
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Leveraged an extensive skill set encompassing Unity and C# programming languages, complemented by a profound understanding of diverse software development methodologies, to orchestrate the seamless execution of projects, ensuring precision, efficiency, and efficacy at every stage of development;
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Functioned as a pivotal connection between technical and non-technical stakeholders, adeptly conveying intricate technical information in a clear, concise manner, thereby catalyzing seamless collaboration, aligning objectives, and nurturing a cohesive, synergistic team dynamic;
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Nurtured a vibrant, dynamic team culture characterized by a relentless pursuit of excellence, fostering an environment conducive to continual learning, growth, and innovation, thereby perpetually propelling the team towards the forefront of industry trends and technological advancements.
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Senior Game Developer
Midnite - 6 months
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Engaged in hyper-casual game development, adhering to fast-paced schedules to consistently deliver new titles within tight deadlines;
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Collaborated closely with designers, artists, and fellow developers to conceptualize, design, and implement game features, mechanics, and systems that resonate with target audiences and enhance overall gameplay experiences;
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Played a key role in the development lifecycle of two highly successful games, "Objection" and "Get Lucky," both of which garnered over 10 million downloads, showcasing a keen ability to contribute effectively to the creation of compelling and engaging gaming experiences;
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Thrived in a dynamic and creative environment, leveraging strong communication and teamwork skills to collaborate seamlessly with a diverse, talented, and international team of professionals;
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Demonstrated proficiency in a range of technical skills, including C#, mobile application development, version control tools, hyper-casual game development methodologies, Jira, Swift, Unity, game design documentation, Bitbucket, and iOS development, contributing to the overall success and innovation of game development projects.
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Game Developer
Pipa Studios - 6 months
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Collaborated effectively with fellow members of the development team to modernize a legacy application, seamlessly transitioning it to the Unity3D engine while ensuring compatibility and performance optimization;
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Demonstrated creativity and technical proficiency in designing and implementing new game features and mechanics within the Unity engine, contributing to the overall enhancement and innovation of gameplay experiences;
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Acted as a key troubleshooter, swiftly identifying and resolving bugs and technical issues encountered throughout the development process, thereby maintaining project momentum and ensuring timely delivery of high-quality products;
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Employed optimization techniques to enhance game performance, striving to provide players with a smooth and immersive gaming experience free from interruptions or slowdowns;
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Played an active role in code reviews, offering constructive feedback and suggestions to fellow developers to uphold the integrity and quality of the codebase, fostering a collaborative and quality-focused development environment.
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Education
BSc.Information Systems
Federal University of Technology - Parana · 2015 - 2019
BSc.Computer Science
New York Institute of Technology · 2014 - 2015
BSc.Computer Science
Universidade Regional Integrada do Alto Uruguai e das Missões (URI) · 2011 - 2014
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