Gustavo L.
Game Developer
Gustavo is a Game Developer with six years of commercial experience in game programming, specializing in gameplay programming, UI development, game porting, performance optimization, and bug resolution.
With expertise in Unreal Engine, Unity, C#, C++, and VR technologies, he is adept at leading development teams, setting effective strategies, managing deadlines, and ensuring high code quality.
Gustavo is skilled across all stages of the game development lifecycle, with specialized knowledge in both VR and multiplayer game development, making him a valuable asset in dynamic game production environments.
Hoofd expertise
- Unreal Engine 5 jaar
- Unity 5 jaar
- C# 5 jaar
Andere vaardigheden
- C++ 5 jaar
Geselecteerde ervaring
Dienstverband
Game Programmer
Gamecraft Studios - 3 jaar 8 maanden
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Programmed the studio own games and also the games from the studio outsourcing contracts.
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Worked mainly with Unreal Engine (programming in C++ and blueprint) and Unity (programming in C#), including multiplayer, AA and AAA games.
In the game projects, besides other functions, created gameplay mechanics, UIs, game porting (from PC to PS5, PS4, XBoxSeries, XBoxOne, Nintendo Switch) and also developed tools that help another programmers and artists.
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Lead Game Programmer
Radarfit - 1 jaar 9 maanden
-Led a programmers' team, providing technical guidance and mentorship to the team, controlling deadlines and deliverance quality control.
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Developed the company's wellness/fitness, gamified and inovative app using Unity (C# language)
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Made the integration between Unity and external services, like In-App Purchase for Android and IOS, Amazon Web Services (Dynamo DB, S3, etc), Google Admob and Google Firebase (Analytics, Crashlytics, etc)
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Also made the app's distribution in Google Play Store and Apple Store
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Acted in the company as game designer, searching for solutions and improvement for the app, seeking to advance it's usability, user satisfaction and fun
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Game Programmer
Mopix Games - 2 jaar 4 maanden
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Advanced the development for numerous projects including Turma da Mônica (VR Game) in partnership with Maurício de Souza Produções and Rocket Swipe (Mobile Game)
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Worked as programmer, game designer, and screenwriter
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Educatie
BSc.Game Development
Universidade FUMEC · 2016 - 2018
Portefeuille
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