
Fullstack-utvecklare
Hans arbete spänner över flera branscher, inklusive marknadsföring, utbildning, medicinteknik och konst. Afron betonar automatisering för att effektivisera utvecklingsprocesser, vilket ger extra fokus på att förfina designelement med precision.
Genom att kombinera teknisk expertis med ett starkt fokus på användarnas behov levererar Afron effektivt, högkvalitativa produkter som uppfyller användarens förväntningar samtidigt som de ger en trevlig och engagerande upplevelse.
IMG is a global leader in sports, events, and talent management, with projects spanning technology, broadcasting, and event systems.
Oversaw QA for the Kosovo visa system integration, ensuring robustness and usability.
Detected and documented bugs without direct access to code, focusing on end-user perspective testing.
Established structured feedback and communication mechanisms between users and developers.
Contributed to smoother deployment cycles by ensuring clear requirements and precise bug reporting.





Built high-profile projects such as Feadship Carte Blanche, using Vue.js and Electron to deliver interactive, personalized user videos.
Developed Vodafone Smart Building Floor Mapper, visualizing 3,000+ IoT sensors on constrained devices, optimizing for performance.
Automated repetitive workflows and introduced performance-focused optimizations across projects.
Mentored junior developers, wrote detailed technical documentation, and created learning challenges.
Ensured cross-functional collaboration with designers and backend developers for cohesive delivery.

Translated Adobe Illustrator and Photoshop mockups into responsive and accessible web interfaces.
Developed engaging quizzes and games, building foundational experience with Vue.js.
Transitioned team workflows from Bower to Webpack for modern bundling and performance improvements.
Collaborated with design teams to ensure pixel-perfect delivery while maintaining maintainable codebases.
Ingenjörsexcellens
Afron totala prestation i en 90-minuters live-teknisk bedömning rankas inom top 5% av granskade Fullstack-utvecklare på Proxify.
3Built and launched an online multiplayer version of Shtet Qytet, the classic word game known as Categories / Land-Stadt-Fluss / STOP, tailored for Albanian-speaking users. I took the product from idea to execution, handling design, development, gameplay logic, growth experiments, and ongoing improvements based on user behavior. The platform was built as a fast, mobile-friendly real-time experience that let players join live matches with minimal friction, using self-hosted Supabase, DigitalOcean, and GitHub Actions for deployment. The project reached over 30,000 active users, maintained around 60 concurrent users on average, validated strong organic interest, and gave me hands-on experience in product ownership, live multiplayer systems, scaling challenges, moderation, performance, and growth experimentation.


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