
Game Developer
He specializes in Unreal Engine, C++, GAS, and MassEntity, having contributed to unannounced action games and supported titles like Fortnite. Recently, at Black Tower Studios, he worked on an unannounced action game, focusing on combat targeting systems and interactive events, showcasing his expertise in ECS architecture.
With leadership experience at On3D Studios, Nicolas has managed teams, developed prototypes, and enhanced projects. His published research on virtual reality and user experience reflects his commitment to innovation and his academic interest in advancing game development methodologies.

Black Tower Studios is a Japanese game developer based in Tokyo.
Worked on an unannounced action game implemented on Unreal Engine 5, based on ECS architecture using UE5 MassEntity framework.
Developed combat targeting system and level gameplay interactive events system.
Supported designers in implementing gameplay requirements.
Debugging and bug fixing.

Created VR/AR experiences using Unreal Engine 4
Developed simulated experiences for pharmaceutical training

Globant is an IT and software development company based in Argentina and operating in the Americas, Europe, and the Middle East.
Assigned to Globant’s account with Epic Games, initially working as part of the UI/UX support team for Fortnite’s Save The World PvE game mode on Unreal Engine 5
Worked supporting Fortnite's seasonal Battle Pass menu and participated in the Battle Pass layout rework for Fortnite’s chapter 4 development.

Studio GG Brothers designs serious games as a tool for active and meaningful learning of any subject, creating immersive experiences with augmented reality technology designed for your company's needs.
On3D Studios is a video game development studio based in Bogotá, Colombia, striving to bring highly entertaining games for consoles and PCs.
Lead the programmer team as its representative and tasks coordinator.
Worked on the development of multiple prototypes and gameplay features on Unreal Engine 4, Using C++, blueprints, Gameplay Ability System (GAS), sequencer, stats and profiler tools.
Upgraded old projects into newer Unreal Engine versions
Testing using PS4 devkit and Xbox XDK.
Packaging projects for different platforms as PC, Android, and IOS, and working on Jenkins to sustain continuous integration systems.

Worked on multimedia interactive prototypes, experiments, and academic articles on virtual reality, interaction, and user experience.
Processed data compiled through experimentation using statistical analysis tools like R and Matlab.

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