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Sérgio A.
Game Developer
Sergio is an accomplished developer with six years of hands-on experience in applying Unreal Engine 4-5 and C++ to applications.
His specialisation lies in the development of gamified applications, VR applications, and interactive 3D content tailored for global markets, including Europe, the USA, and Asia. Notably, he has successfully executed AR experiences, with a recent project for Nike earning positive feedback from both the client and end-users.
Hoofd expertise
- Augmented Reality (AR) 3 jaar

- Blueprint 3 jaar

- Unreal Engine 9 jaar
Andere vaardigheden
- After Effects 2 jaar

- MetaHuman Framework 1 jaar
- Blender 1 jaar

Geselecteerde ervaring
Dienstverband
Unreal Engine Game Developer
Incisive Games (through Proxify) - 1 jaar 2 maanden
Incisive Games is a Toronto-based studio creating educational puzzle games. Through Proxify, Sérgio helped prototype and develop puzzle mechanics to realize the founder’s vision.
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Developed and refined puzzle designs and core gameplay features in Unreal Engine, ensuring smooth and engaging player experiences.
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Worked directly with the studio founder, iterating on design ideas and turning concepts into interactive prototypes.
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Enhanced game performance across various hardware, improving frame stability and lowering latency.
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Offered design and technical feedback, boosting overall playability and educational impact.
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Followed best practices in game development to create maintainable, scalable, and reusable codebases.
Technologieën:
- Technologieën:
C++
Blender
Unreal Engine
- Performance Testing
Blueprint
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Consultant - Engineering Services Specialist
Accenture Brasil - 1 jaar 10 maanden
Accenture’s Industry X unit delivering engineering solutions across digital twin, VR, AR, and technical design.
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Lead consultant managing projects on immersive applications, digital twin development, and interactive 3D simulations.
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Designed VR/AR applications to support enterprise training, product visualization, and customer engagement.
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Delivered technical documentation and publications ensuring compliance with engineering standards.
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Acted as team lead, mentoring developers and coordinating delivery pipelines with cross-functional teams.
Technologieën:
- Technologieën:
Unity
Git
Blender
Unreal Engine
After Effects
Three.js
Virtual Reality (VR)
Augmented Reality (AR)
- Team Leading
Blueprint
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Senior Developer / Game Developer
Alchemy Media (through Proxify) - 6 maanden
- Spearheaded the technical development of the project, overseeing level design and 3D optimizations.
- Crafted all programming aspects of the game, including UI, game mechanics, controllers, and Steam integration.
- Developed a plugin facilitating seamless integration of Steam SDK, allowing the addition of stats and achievements to the game.
Technologieën:
- Technologieën:
C++
Blender
Unreal Engine
- 3D
Blueprint
Game Developer
GIRA - 1 jaar 1 maand
- Constructed game logic and player interactions using scripting, enabling dynamic gameplay and compatibility across diverse devices.
- Managed the game's progression and data flow, including tracking scores, game time, and collecting analytics data through external APIs.
- Utilised the following languages: TypeScript, JavaScript, Unity Visual Scripting, and C#.
Technologieën:
- Technologieën:
JavaScript
TypeScript
C#
Unity
- API
Git
- HTML / CSS
- 3D
Senior Developer (Unreal Engine and Unity)
Zoan - 3 jaar 1 maand
- Delivered over 33 projects, including AAA-level assignments, for a global clientele.
- Enhanced the company's VR/AR development framework, optimising internal processes, reducing production time, and elevating the overall quality of applications.
Senior Developer (Unreal and Unity)
Zoan - 3 jaar 1 maand
Zoan is a Finland-based XR agency delivering VR, AR, and gamified experiences for global clients. Sérgio served as a senior developer, contributing to over 30 projects ranging from brand activations to AAA-level immersive applications.
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Delivered 33+ projects across VR, AR, mobile, desktop, and web platforms, including high-profile work for Nike, Cartier, Meta, and the World Bank.
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Led development teams on 6 projects, ensuring timely delivery, budget alignment, and technical quality.
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Solely developed 12 projects end-to-end, handling game logic, interaction, and deployment.
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Optimized Zoan’s internal VR/AR frameworks, cutting production time and improving code reusability.
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Collaborated with designers and 3D artists to build immersive branded applications for marketing and enterprise.
Technologieën:
- Technologieën:
C++
C#
Unity
Git
Blender
Unreal Engine
After Effects
- HTML / CSS
MetaHuman Framework
Three.js
Virtual Reality (VR)
- Team Leading
Blueprint
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Engineer/Researcher in Mechanical Engineering
LMest/FAU - 3 jaar 3 maanden
Led R&D activities for Petrobras, Brazil’s largest oil and gas company, developing continuous monitoring systems to reduce maintenance costs.
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Designed and developed prototype monitoring systems for industrial applications.
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Conducted field tests under extreme conditions, validating prototype robustness.
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Coordinated a multidisciplinary team, ensuring compliance with international standards.
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Filed patents for developed solutions; received Petrobras’ 2022 Inventor Award.
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Project projected to save ~US$ 400M in maintenance costs.
Technologieën:
- Technologieën:
C
- Prototyping
- Embedded systems
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College Teacher
Una / Pitágoras - 4 jaar 10 maanden
Worked as a professor in engineering courses at two Brazilian universities.
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Taught more than 24 different subjects in electronics, mechanics, and programming.
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Supervised 9+ undergraduate theses and final projects.
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Designed course content that bridged academia and industry needs.
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Improved student engagement through project-based teaching methods.
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Unreal Engine and Unity Developer
Freelance - 7 jaar 10 maanden
Worked as a freelance developer delivering gamified, VR, and AR solutions for diverse clients worldwide.
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Built interactive 3D experiences, virtual tours, and VR training tools.
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Delivered AR applications for marketing and education, focusing on engaging user experiences.
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Provided consulting on Unreal Engine and Unity pipelines, helping clients scale development.
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Delivered high-quality projects independently, maintaining clear communication and deadlines.
Technologieën:
- Technologieën:
C++
C#
Unity
Git
Unreal Engine
Virtual Reality (VR)
Augmented Reality (AR)
Blueprint
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Researcher
Laboratory of Mechanical Project - 7 jaar 4 maanden
Contributed to assistive technology projects focused on improving quality of life.
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Developed prototypes for healthcare and accessibility using additive manufacturing.
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Built electronics and programming solutions for research projects.
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Contributed to more than 6 dissertations and theses as technical support.
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Participated in 2 patent deposits (BR1020160084997 and BR1020190240962).
Technologieën:
- Technologieën:
C
- Prototyping
-
Educatie
Doctor Of PhilosophyMechanical Engineering
Federal University of Uberlândia · 2010 - 2017
BSc.Mechatronics Engineering
Federal University of Uberlândia · 2005 - 2010
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