Sérgio A.

Game Developer

Sergio is an accomplished developer with six years of hands-on experience in applying Unreal Engine 4-5 and C++ to applications.

His specialisation lies in the development of gamified applications, VR applications, and interactive 3D content tailored for global markets, including Europe, the USA, and Asia. Notably, he has successfully executed AR experiences, with a recent project for Nike earning positive feedback from both the client and end-users.

Hauptkompetenz
  • Augmented Reality
    Augmented Reality 3 Jahre
  • Blueprint
    Blueprint 3 Jahre
  • Unreal Engine
    Unreal Engine 6 Jahre
Andere Fähigkeiten
  • After Effects
    After Effects 2 Jahre
  • MetaHuman Framework 1 Jahre
  • Blender
    Blender 1 Jahre
Sérgio
Sérgio A.

Brazil

Erste Schritte

Ausgewählte Erfahrung

Beschäftigung

  • Senior Developer / Game Developer

    Alchemy Media (through Proxify) - 6 monate

    • Spearheaded the technical development of the project, overseeing level design and 3D optimizations.
    • Crafted all programming aspects of the game, including UI, game mechanics, controllers, and Steam integration.
    • Developed a plugin facilitating seamless integration of Steam SDK, allowing the addition of stats and achievements to the game.

    Technologien:

    • Technologien:
    • Blueprint Blueprint
    • Unreal Engine Unreal Engine
    • C++ C++
    • Team leading
  • Game Developer

    GIRA - 1 jahr 1 monat

    • Constructed game logic and player interactions using scripting, enabling dynamic gameplay and compatibility across diverse devices.
    • Managed the game's progression and data flow, including tracking scores, game time, and collecting analytics data through external APIs.
    • Utilised the following languages: TypeScript, JavaScript, Unity Visual Scripting, and C#.

    Technologien:

    • Technologien:
    • Unity Unity
    • Git Git
    • 3D
    • Blender Blender
  • Senior Developer (Unreal Engine and Unity)

    Zoan - 3 jahre 1 monat

    • Delivered over 33 projects, including AAA-level assignments, for a global clientele.
    • Enhanced the company's VR/AR development framework, optimising internal processes, reducing production time, and elevating the overall quality of applications.

    Technologien:

    • Technologien:
    • Augmented Reality Augmented Reality
    • Blueprint Blueprint
    • Unreal Engine Unreal Engine
    • C++ C++
    • MetaHuman Framework
    • Unity Unity
    • Git Git
    • After Effects After Effects
    • 3D
    • Team leading
    • Virtual Reality Virtual Reality
    • Blender Blender
    • HTML / CSS

Ausbildung

  • Dr. Phil.Mechanical Engineering

    Federal University of Uberlândia · 2010 - 2017

  • BSc.Mechatronics Engineering

    Federal University of Uberlândia · 2005 - 2010

Portfolio

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