Sérgio A.
Game Developer
Sergio is an accomplished developer with six years of hands-on experience in applying Unreal Engine 4-5 and C++ to applications.
His specialisation lies in the development of gamified applications, VR applications, and interactive 3D content tailored for global markets, including Europe, the USA, and Asia. Notably, he has successfully executed AR experiences, with a recent project for Nike earning positive feedback from both the client and end-users.
Hauptkompetenz
- Augmented Reality 3 Jahre
- Blueprint 3 Jahre
- Unreal Engine 6 Jahre
Andere Fähigkeiten
- After Effects 2 Jahre
- MetaHuman Framework 1 Jahre
- Blender 1 Jahre
Ausgewählte Erfahrung
Beschäftigung
Senior Developer / Game Developer
Alchemy Media (through Proxify) - 6 monate
- Spearheaded the technical development of the project, overseeing level design and 3D optimizations.
- Crafted all programming aspects of the game, including UI, game mechanics, controllers, and Steam integration.
- Developed a plugin facilitating seamless integration of Steam SDK, allowing the addition of stats and achievements to the game.
Technologien:
- Technologien:
- Blueprint
- Unreal Engine
- C++
- Team leading
Game Developer
GIRA - 1 jahr 1 monat
- Constructed game logic and player interactions using scripting, enabling dynamic gameplay and compatibility across diverse devices.
- Managed the game's progression and data flow, including tracking scores, game time, and collecting analytics data through external APIs.
- Utilised the following languages: TypeScript, JavaScript, Unity Visual Scripting, and C#.
Technologien:
- Technologien:
- Unity
- Git
- 3D
- Blender
Senior Developer (Unreal Engine and Unity)
Zoan - 3 jahre 1 monat
- Delivered over 33 projects, including AAA-level assignments, for a global clientele.
- Enhanced the company's VR/AR development framework, optimising internal processes, reducing production time, and elevating the overall quality of applications.
Technologien:
- Technologien:
- Augmented Reality
- Blueprint
- Unreal Engine
- C++
- MetaHuman Framework
- Unity
- Git
- After Effects
- 3D
- Team leading
- Virtual Reality
- Blender
- HTML / CSS
Ausbildung
Dr. Phil.Mechanical Engineering
Federal University of Uberlândia · 2010 - 2017
BSc.Mechatronics Engineering
Federal University of Uberlândia · 2005 - 2010
Portfolio
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