João B.
Mobile Developer
João er en erfaren mobilutvikler med over fem års forretningsbakgrunn, supplert med sterke ferdigheter innen backend-utvikling og DevOps. Hans omfattende tekniske ekspertise lar ham bidra effektivt til et bredt spekter av prosjekter.
Han har ledet og deltatt i prosjekter innen forskjellige områder, inkludert spill, marin simulering, IoT, helsetjenester og utdanning, noe som viser både allsidighet og dyktighet. João utmerker seg i teamkommunikasjon og ledelse, og leder teamene til å levere resultater av høy kvalitet. Hans brede erfaring fremhever tilpasningsevnen hans, utholdenhet og engasjement for dyktighet i hvert prosjekt han påtar seg.
Hovedekspertise
- Dart 5 år
- Flutter 5 år
- Firebase 6 år
Andre kunnskaper
- Python 3 år
- C++ 3 år
- Android 3 år
Utvalgt opplevelse
Arbeidserfaring
Mobile Developer | Product Owner
Pirr - 1 year 4 months
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Collaborated with team members to design and implement software solutions that meet project requirements and deadlines.
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Conducted regular code reviews, debugging, and troubleshooting to ensure the quality and functionality of the software.
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Engaged in continuous learning and adaptation to new technologies and methodologies to improve efficiency and effectiveness in software development processes.
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Communicated effectively with stakeholders to gather requirements, provide updates on project progress, and address any concerns or issues.
Teknologier:
- Teknologier:
Dart
Flutter
Firebase
Google Cloud
- Project management
Agile
- Team leading
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Co-CTO | Co-Founder | Software Engineer
Walkbeat - 5 years 9 months
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Directed the overall software strategy, including product development, feature prioritization, and release planning, to align with the company's goals and objectives.
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Oversaw the design, development, testing, and deployment of software solutions, ensuring adherence to quality standards and project timelines.
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Fostered a collaborative and innovative work environment, encouraging team members to share ideas, experiment with new technologies, and continuously improve processes.
Teknologier:
- Teknologier:
Dart
Flutter
Firebase
Node.js
Docker
Python
C++
Android
Google Cloud
Matlab
DevOps
- Product Development
- Project management
Agile
- Team leading
- MQTT
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Software Engineer
Sweet Systems - 3 years 10 months
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Played an integral role in the design, development, and maintenance of software products and applications to support the company's objectives.
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Collaborated with cross-functional teams to gather requirements, define project scope, and deliver high-quality solutions on time and within budget.
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Implemented software features and functionalities, adhering to best practices and coding standards to ensure scalability, reliability, and security.
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Participated in code reviews, testing, and debugging processes to identify and address issues promptly, maintaining the integrity and performance of the software.
Teknologier:
- Teknologier:
Docker
DevOps
- Project management
- Team leading
.NET Core
T-SQL
MSSQL
Azure Cloud
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Research Assistant - Pervasive Computing
IPAL - Image & Pervasive Access Lab - 5 months
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Designed and developed a REST version of UbiSMART to run on the cloud, focusing on enabling the reception of data from multiple home gateways using Node.js.
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Implemented services within the framework to ensure data storage in a triplestore and enable access through a dedicated API, facilitating seamless integration and retrieval of information.
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Integrated key processing applications with the triplestore API to demonstrate functionality and enhance data processing capabilities.
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Developed services for the configuration, integration, and maintenance of remote home gateways, emphasizing applications in Ambient Assisted Living and Smart Home environments.
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Utilized technologies such as REST, Javascript, and Semantic Web to support the development of the framework and its associated services.
Teknologier:
- Teknologier:
Node.js
- MQTT
JavaScript
Raspberry Pi
- Internet of Things
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Co-founder and Game Developer
Unnamed Fiasco Team - 2 years 9 months
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Led the design and development efforts for the video game Unnamed Fiasco, a 2D local multiplayer game focused on players collecting shards to activate weapons and engage in battles with opponents, with the aim of delivering an enjoyable couch multiplayer action experience.
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Utilized Unity 3D game engine, leveraging C# programming language, to implement game mechanics, features, and visual elements.
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Ensured compatibility and performance across multiple platforms, including Windows, XBOX One, Mac, and Linux, by conducting thorough testing and optimization.
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Managed the game's online presence and marketing efforts through the maintenance of the game website and promotional materials to attract players and generate interest in the game.
Teknologier:
- Teknologier:
C#
Unity
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Utdannelse
BSc.Computer Science, Artificial intelligence
Universidade Federal Fluminense · 2012 - 2015
Standalone courseComputer Software Engineering
Universidade Católica de Brasília · 2010 - 2011
BSc.Information Tehchnology
Centro Universitário Luterano de Santarém · 2006 - 2010
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