João B.
Mobile Developer
João är en erfaren mobilutvecklare med drygt fem års kommersiell erfarenhet. Han har även stark kompetens inom backend-utveckling och DevOps. Tack vare sin omfattande tekniska expertis kan João bidra till många olika typer av projekt.
Han har med framgång lett och bidragit till projekt inom många olika områden: från spel och marinsimulering till IoT, hälsa och sjukvård samt utbildning. João är en skicklig teamledare och kommunikatör, som alltid ser till att hans team levererar högsta kvalitet. Med sin breda erfarenhet, sin anpassningsförmåga och sitt engagemang excellerar han i varje projekt han åtar sig.
Huvudsaklig expertis
- Dart 5 år
- Flutter 5 år
- Firebase 6 år
Andra kompetenser
- Python 3 år
- C++ 3 år
- Android 3 år
Utvald erfarenhet
Anställningar
Mobile Developer | Product Owner
Pirr - 1 år 4 månader
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Collaborated with team members to design and implement software solutions that meet project requirements and deadlines.
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Conducted regular code reviews, debugging, and troubleshooting to ensure the quality and functionality of the software.
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Engaged in continuous learning and adaptation to new technologies and methodologies to improve efficiency and effectiveness in software development processes.
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Communicated effectively with stakeholders to gather requirements, provide updates on project progress, and address any concerns or issues.
Teknologier:
- Teknologier:
Dart
Flutter
Firebase
Google Cloud
- Project management
Agile
- Team leading
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Co-CTO | Co-Founder | Software Engineer
Walkbeat - 5 år 9 månader
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Directed the overall software strategy, including product development, feature prioritization, and release planning, to align with the company's goals and objectives.
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Oversaw the design, development, testing, and deployment of software solutions, ensuring adherence to quality standards and project timelines.
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Fostered a collaborative and innovative work environment, encouraging team members to share ideas, experiment with new technologies, and continuously improve processes.
Teknologier:
- Teknologier:
Dart
Flutter
Firebase
Node.js
Docker
Python
C++
Android
Google Cloud
Matlab
DevOps
- Product Development
- Project management
Agile
- Team leading
- MQTT
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Software Engineer
Sweet Systems - 3 år 10 månader
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Played an integral role in the design, development, and maintenance of software products and applications to support the company's objectives.
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Collaborated with cross-functional teams to gather requirements, define project scope, and deliver high-quality solutions on time and within budget.
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Implemented software features and functionalities, adhering to best practices and coding standards to ensure scalability, reliability, and security.
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Participated in code reviews, testing, and debugging processes to identify and address issues promptly, maintaining the integrity and performance of the software.
Teknologier:
- Teknologier:
Docker
DevOps
- Project management
- Team leading
.NET Core
T-SQL
MSSQL
Azure Cloud
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Research Assistant - Pervasive Computing
IPAL - Image & Pervasive Access Lab - 5 månader
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Designed and developed a REST version of UbiSMART to run on the cloud, focusing on enabling the reception of data from multiple home gateways using Node.js.
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Implemented services within the framework to ensure data storage in a triplestore and enable access through a dedicated API, facilitating seamless integration and retrieval of information.
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Integrated key processing applications with the triplestore API to demonstrate functionality and enhance data processing capabilities.
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Developed services for the configuration, integration, and maintenance of remote home gateways, emphasizing applications in Ambient Assisted Living and Smart Home environments.
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Utilized technologies such as REST, Javascript, and Semantic Web to support the development of the framework and its associated services.
Teknologier:
- Teknologier:
Node.js
- MQTT
JavaScript
Raspberry Pi
- Internet of Things
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Co-founder and Game Developer
Unnamed Fiasco Team - 2 år 9 månader
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Led the design and development efforts for the video game Unnamed Fiasco, a 2D local multiplayer game focused on players collecting shards to activate weapons and engage in battles with opponents, with the aim of delivering an enjoyable couch multiplayer action experience.
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Utilized Unity 3D game engine, leveraging C# programming language, to implement game mechanics, features, and visual elements.
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Ensured compatibility and performance across multiple platforms, including Windows, XBOX One, Mac, and Linux, by conducting thorough testing and optimization.
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Managed the game's online presence and marketing efforts through the maintenance of the game website and promotional materials to attract players and generate interest in the game.
Teknologier:
- Teknologier:
C#
Unity
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Utbildning
BSc.Computer Science, Artificial intelligence
Universidade Federal Fluminense · 2012 - 2015
Standalone courseComputer Software Engineering
Universidade Católica de Brasília · 2010 - 2011
BSc.Information Tehchnology
Centro Universitário Luterano de Santarém · 2006 - 2010
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