Gustavo L.

Gustavo L.

Game Developer

Brazil
Betrodd medlem sedan 2023
6 års erfarenhet

With expertise in Unreal Engine, Unity, C#, C++, and VR technologies, he is adept at leading development teams, setting effective strategies, managing deadlines, and ensuring high code quality.

Gustavo is skilled across all stages of the game development lifecycle, with specialized knowledge in both VR and multiplayer game development, making him a valuable asset in dynamic game production environments.

Huvudsaklig expertis

Unreal EngineUnreal Engine6 år
UnityUnity6 år
C#C#6 år
BlueprintBlueprint5 år
2+

Erfarenhet7

realworld one

Unreal Programmer

realworld one
Virtual Reality (VR)
Oct 2025 · 6m

Design, develop, and maintain game systems and features using Unreal Engine (C++ and Blueprints).

Implement core gameplay mechanics, player interactions, and AI behaviors in collaboration with game designers.

Optimize game performance for PC, console, and mobile platforms, including memory management and frame-rate stability.

Develop and maintain multiplayer systems using Unreal’s networking framework (Replication, RPCs, Sessions).

Integrate and debug UI elements using UMG and ensure seamless user experiences.

Create and maintain tools, plugins, and custom editor utilities to streamline the development workflow.

Collaborate closely with artists, designers, and QA to deliver high-quality features aligned with creative and technical goals.

Implement VR/AR functionality and ensure smooth interaction performance in immersive environments.

Conduct code reviews and ensure compliance with established coding standards and architectural guidelines.

Troubleshoot and fix bugs, crashes, and performance bottlenecks throughout the development lifecycle.

Participate in sprint planning, estimations, and continuous integration using version control tools like Perforce or Git.

Freelance

Game Programmer

Freelance
Gaming
Nov 2024 · 1år 5m
  • Developed games and applications using Unreal Engine 4/5 (C++) and Unity (C#).

  • Created maps for Fortnite using Unreal Editor for Fortnite (UEFN) and Verse Language.

  • Implemented custom mechanics and optimized systems for multiplayer environments.

C++C++
C#C#
UnityUnity
GitGit
Unreal EngineUnreal Engine
SVNSVN
CYS

Game Programmer

CYS
Gaming
Feb 2024 - Oct 2024 · 8m
  • Designed and implemented modular and reusable systems for an online multiplayer aircraft combat game (Wedgetail ) using Unreal Engine 5 (C++/Blueprint) .
  • Collaborated with multidisciplinary teams to ensure an immersive and performant experience.
  • Created scalable solutions for gameplay rules, mechanics and UI systems.
C++C++
Unreal EngineUnreal Engine
SVNSVN
BlueprintBlueprint
Wedgetail
IMXR

Game Programmer - Team Leader

IMXR
Real Estate
Aug 2023 - Jan 2024 · 5m
  • Provided technical leadership for a team responsible for developing maps for Fortnite using Unreal Editor for Fortnite (UEFN) .
  • Implemented advanced systems in Unreal Engine 5 (C++/Blueprint) for internal company projects.
  • Mentored and provided technical guidance to ensure quality and timely delivery.
C++C++
GitGit
Unreal EngineUnreal Engine
SVNSVN
BlueprintBlueprint
Gamecraft Studios

Game Programmer

Gamecraft Studios
Gaming
Oct 2021 - Jul 2023 · 1år 9m
  • Programmed the studio own games and also the games from the studio outsourcing contracts.

  • Worked mainly with Unreal Engine (programming in C++ and blueprint) and Unity (programming in C#), including multiplayer, AA and AAA games.

In the game projects, besides other functions, created gameplay mechanics, UIs, game porting (from PC to PS5, PS4, XBoxSeries, XBoxOne, Nintendo Switch) and also developed tools that help another programmers and artists.

C++C++
C#C#
UnityUnity
GitGit
Unreal EngineUnreal Engine
2+
Bit Trip Rerunner
Cobra Kay 2 - Dojo's Rising
Underworld - Gang Wars
Radarfit

Lead Game Programmer

Radarfit
Gaming
Jan 2020 - Oct 2021 · 1år 9m

-Led a programmers' team, providing technical guidance and mentorship to the team, controlling deadlines and deliverance quality control.

  • Developed the company's wellness/fitness, gamified and inovative app using Unity (C# language)

  • Made the integration between Unity and external services, like In-App Purchase for Android and IOS, Amazon Web Services (Dynamo DB, S3, etc), Google Admob and Google Firebase (Analytics, Crashlytics, etc)

  • Also made the app's distribution in Google Play Store and Apple Store

  • Acted in the company as game designer, searching for solutions and improvement for the app, seeking to advance it's usability, user satisfaction and fun

AWSAWS
C#C#
FirebaseFirebase
UnityUnity
GitGit
Mopix Games

Game Programmer

Mopix Games
Gaming
Jul 2018 - Nov 2020 · 2år 4m
  • Advanced the development for numerous projects including Turma da Mônica (VR Game) in partnership with Maurício de Souza Produções and Rocket Swipe (Mobile Game)

  • Worked as programmer, game designer, and screenwriter

C++C++
C#C#
UnityUnity
GitGit
Unreal EngineUnreal Engine
2+

Certifikat 1

Mathematics for Computer Games Development using UnityUdemy, Inc.

Issued May 2020
Credential ID UC-2c9a11a3-c896-4821-8e56-dbba0300f17d

Mathematics for Computer Games Development using UnityUdemy, Inc.

Issued May 2020
Credential ID UC-2c9a11a3-c896-4821-8e56-dbba0300f17d

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Portfölj

Markerad av Gustavo

Wedgetail 4
Feb 2024 · CYS
Wedgetail

Implemented gameplay rules, multiplayer features and UIs in this incredible competitive aircraft battle game!

Längd8m

Andra projekt 3

Bit Trip Rerunner
Cobra Kay 2 - Dojo's Rising
Underworld - Gang Wars

Utbildning

UF
Universidade FUMEC
Game Development2016 - 2018

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