
Game Developer
With expertise in Unreal Engine, Unity, C#, C++, and VR technologies, he is adept at leading development teams, setting effective strategies, managing deadlines, and ensuring high code quality.
Gustavo is skilled across all stages of the game development lifecycle, with specialized knowledge in both VR and multiplayer game development, making him a valuable asset in dynamic game production environments.

Design, develop, and maintain game systems and features using Unreal Engine (C++ and Blueprints).
Implement core gameplay mechanics, player interactions, and AI behaviors in collaboration with game designers.
Optimize game performance for PC, console, and mobile platforms, including memory management and frame-rate stability.
Develop and maintain multiplayer systems using Unrealās networking framework (Replication, RPCs, Sessions).
Integrate and debug UI elements using UMG and ensure seamless user experiences.
Create and maintain tools, plugins, and custom editor utilities to streamline the development workflow.
Collaborate closely with artists, designers, and QA to deliver high-quality features aligned with creative and technical goals.
Implement VR/AR functionality and ensure smooth interaction performance in immersive environments.
Conduct code reviews and ensure compliance with established coding standards and architectural guidelines.
Troubleshoot and fix bugs, crashes, and performance bottlenecks throughout the development lifecycle.
Participate in sprint planning, estimations, and continuous integration using version control tools like Perforce or Git.

Developed games and applications using Unreal Engine 4/5 (C++) and Unity (C#).
Created maps for Fortnite using Unreal Editor for Fortnite (UEFN) and Verse Language.
Implemented custom mechanics and optimized systems for multiplayer environments.




Programmed the studio own games and also the games from the studio outsourcing contracts.
Worked mainly with Unreal Engine (programming in C++ and blueprint) and Unity (programming in C#), including multiplayer, AA and AAA games.
In the game projects, besides other functions, created gameplay mechanics, UIs, game porting (from PC to PS5, PS4, XBoxSeries, XBoxOne, Nintendo Switch) and also developed tools that help another programmers and artists.




-Led a programmers' team, providing technical guidance and mentorship to the team, controlling deadlines and deliverance quality control.
Developed the company's wellness/fitness, gamified and inovative app using Unity (C# language)
Made the integration between Unity and external services, like In-App Purchase for Android and IOS, Amazon Web Services (Dynamo DB, S3, etc), Google Admob and Google Firebase (Analytics, Crashlytics, etc)
Also made the app's distribution in Google Play Store and Apple Store
Acted in the company as game designer, searching for solutions and improvement for the app, seeking to advance it's usability, user satisfaction and fun

Advanced the development for numerous projects including Turma da MĆ“nica (VR Game) in partnership with MaurĆcio de Souza ProduƧƵes and Rocket Swipe (Mobile Game)
Worked as programmer, game designer, and screenwriter
Issued May 2020
Credential ID UC-2c9a11a3-c896-4821-8e56-dbba0300f17d
Issued May 2020
Credential ID UC-2c9a11a3-c896-4821-8e56-dbba0300f17d
4Implemented gameplay rules, multiplayer features and UIs in this incredible competitive aircraft battle game!



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