
Spelutvecklare
Under de senaste tre åren har han visat skicklighet inom Unreal Engine-spelutveckling, med expertis inom Blueprints, AI, material, ljussättning, nivådesign, animationer och spelmekanik. Dessutom har han erfarenhet av att skapa verktyg för uppgiftsautomation.
Roy har en stark arbetsmoral, förmåga att arbeta självständigt, utmärkt problemlösningsförmåga och en samarbetsvillig inställning, vilket gör honom väl anpassad till att ta ägarskap över uppgifter och glänsa som lagspelare. Hans breda färdighetsspektrum gör honom till en värdefull tillgång för organisationer som strävar efter att tänja på gränserna inom spelutveckling och 3D-konst.
Led the systems design and development of core gameplay systems such as a credits system, save system and item build system as well as several main UI screens such as the Build menu and the shop UI - all in mainly C++ and complementary Blueprints Assisted in coming up with new assets and mechanisms as well as level design concepts


Working as part of a remote worldwide team of professionals to create realistic worlds in the metaverse as well as games and interactive experiences using Unreal 5;
Working with AI, creating Gameplay mechanics
Building an RPG based game, using metahumans and external plugins and assets
collaborating with artists and developers, prototyping ideas
Agile development process;
Source control using Perforce, managing tasks with Jira.
Teaching all aspects of Unreal engine as part of a game dev course;
Creating class materials, exercises, Assisting in final projects.
Worked as part of the animation/creative team: Responsible for 3D pipeline, creating content for marketing videos, app previews product viz, personal branding.
Responsibilities included:


Took part in creating a VR experience , creating environments and interaction;
Integrating external hardware such as Arduino, Leap motion;
Integrating 3d asset, materials, particles and animations;
Programming blueprints, working with cinematics, sequencer, lighting;
Working with different headsets: HTC Vive, Oculus, Dell;
Implementing Source control with Perforce.

working on large systems and websites for clients in the security and fintech sectors










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