
Spillutvikler
I løpet av de siste tre årene har han vist dyktighet i Unreal Engine spillutvikling, og vist ekspertise i Blueprints, AI, materialer, lyssetting, nivådesign, animasjoner, og spilllogikk. I tillegg har han erfaring med å lage verktøy for automatisering av oppgaver.
Roy bringer en sterk arbeidsmoral, evnen til å jobbe selvstendig, utmerkede ferdigheter innen problemløsning, og en samarbeidsorientert tankegang, noe som gjør ham dyktig til å ta ansvar for oppgaver og utmerke seg som en lagspiller. His diverse skill set positions him as a valuable asset for organisations aiming to push the boundaries of game development and 3D art.
Led the systems design and development of core gameplay systems such as a credits system, save system and item build system as well as several main UI screens such as the Build menu and the shop UI - all in mainly C++ and complementary Blueprints Assisted in coming up with new assets and mechanisms as well as level design concepts


Working as part of a remote worldwide team of professionals to create realistic worlds in the metaverse as well as games and interactive experiences using Unreal 5;
Working with AI, creating Gameplay mechanics
Building an RPG based game, using metahumans and external plugins and assets
collaborating with artists and developers, prototyping ideas
Agile development process;
Source control using Perforce, managing tasks with Jira.
Teaching all aspects of Unreal engine as part of a game dev course;
Creating class materials, exercises, Assisting in final projects.
Worked as part of the animation/creative team: Responsible for 3D pipeline, creating content for marketing videos, app previews product viz, personal branding.
Responsibilities included:


Took part in creating a VR experience , creating environments and interaction;
Integrating external hardware such as Arduino, Leap motion;
Integrating 3d asset, materials, particles and animations;
Programming blueprints, working with cinematics, sequencer, lighting;
Working with different headsets: HTC Vive, Oculus, Dell;
Implementing Source control with Perforce.

working on large systems and websites for clients in the security and fintech sectors










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