
Game Developer
In the last three years, he has demonstrated proficiency in Unreal Engine game development, showcasing expertise in Blueprints, AI, materials, lighting, level design, animations, and game logic. Additionally, he has experience in creating tools for task automation.
Roy brings a strong work ethic, the ability to work independently, excellent problem-solving skills, and a collaborative mindset, making him adept at taking ownership of tasks and excelling as a team player. His diverse skill set positions him as a valuable asset for organisations aiming to push the boundaries of game development and 3D art.
Led the systems design and development of core gameplay systems such as a credits system, save system and item build system as well as several main UI screens such as the Build menu and the shop UI - all in mainly C++ and complementary Blueprints Assisted in coming up with new assets and mechanisms as well as level design concepts


Working as part of a remote worldwide team of professionals to create realistic worlds in the metaverse as well as games and interactive experiences using Unreal 5;
Working with AI, creating Gameplay mechanics
Building an RPG based game, using metahumans and external plugins and assets
collaborating with artists and developers, prototyping ideas
Agile development process;
Source control using Perforce, managing tasks with Jira.
Teaching all aspects of Unreal engine as part of a game dev course;
Creating class materials, exercises, Assisting in final projects.
Worked as part of the animation/creative team: Responsible for 3D pipeline, creating content for marketing videos, app previews product viz, personal branding.
Responsibilities included:


Took part in creating a VR experience , creating environments and interaction;
Integrating external hardware such as Arduino, Leap motion;
Integrating 3d asset, materials, particles and animations;
Programming blueprints, working with cinematics, sequencer, lighting;
Working with different headsets: HTC Vive, Oculus, Dell;
Implementing Source control with Perforce.

working on large systems and websites for clients in the security and fintech sectors










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