Miguel B.

Unreal Engine / Meta Human / Virtual Reality Specialist

Talented Unreal Engine, Virtual Reality, and Metahuman developer with 5+ years of experience and numerous engagements.

Miguel is a professional and self-taught Unreal Engine Generalist focused on Virtual Production.

He is passionate about providing fast, easy, real-time immersive 3D visualization using Meta Human framework.

Miguel is always looking to work alongside people with different perspectives and expertise to merge creativity, art, science, and technology harmonically, aiming for innovative processes and results. He has 20 years of experience executing and directing projects and assembling efficient multi-disciplinary teams. Proficient in budget management and client and supplier coordination for well-known media channels and brands.

Miguel brought game engines for advertising, marketing, and entertainment agencies throughout his career.

Main expertise

  • Unreal Engine Unreal Engine 5 years
  • 3D 5 years
  • Virtual Reality Virtual Reality 5 years

Other skills

  • Blender Blender 4 years
  • Blueprint Blueprint 4 years
Miguel

Miguel B.

24.90 € hourly

Colombia

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Selected experience

Employment

  • Unreal Engine Specialist

    Pixelschickeria for BILD Newspaper. Munich, Germany. - 1 month

    • Create and implement blueprint scripting.
    • Create and implement VFX.
    • Sequencer exporting Advisory.

    Technologies:

    • Technologies:
    • Unreal Engine Unreal Engine
  • Unreal Engine Specialist / Producer

    La Guapa Films for Cine Color Group Representatives of Walt Disney Company. Bogotá, Colombia . - 4 months

    • Create an interactive experience installation of Disney’s upcoming movie ENCANTO as advertising activation in movie theatres and retail chains.
    • Form and Direct a team of Digital Artists and code developers.
    • Design and execute Blue Prints and Niagara systems.
    • Integrate Kinect Mocap system through Live Link.

    Technologies:

    • Technologies:
    • Unreal Engine Unreal Engine
  • Unreal Engine Specialist / Producer

    La Guapa Films for Colombian Government State Council - 5 months

    • Produce a 3D Animated Series (6 Episodes) using face capture technics inside Unreal Engine and Virtual Camera Tracking with HTC Vive.
    • Generate the correct Animation BluePrints, construction scripts, and state machines to synchronize the Apple Face Capture App with the engine via Live link, calibrate morph targets and combine it with the body-baked animations.
    • Import and re-target skeletons of 3D Models built and rigged in Maya and Blender.
    • Program, sync to the tracking system, and animate the Virtual Camera BP.
    • Build Level Sequences, animation sequences, and cut scenes in The Sequencer Tool.
    • Export Render Passes through MRQ.

    Technologies:

    • Technologies:
    • Unreal Engine Unreal Engine
    • 3D
    • Blender Blender
  • Virtual Production Consultant / Unreal Engine Specialist

    La Guapa Films for Casa Luker - 5 months

    • Direct the Virtual Production Pipeline for Chocolate Sol’s 70th anniversary commercial TV spot.
    • Form and direct a team of digital artists to create and build photo-realistic 3D scenes.
    • Control On set live previz process using Unreal Engine composure tool.
    • Light (GPU Lightmass) and Export through the Movie Render Queue High-Quality Ideal Render Passes to be composed and finalised in platforms like Premiere Pro, After FX, and Davinchi Resolve.

    Technologies:

    • Technologies:
    • Unreal Engine Unreal Engine
  • Producer - Documentary Film / New Media Development &Unreal Engine Specialist/Virtual production&Supervisor

    La Guapa Films – United States Agency for International Development (USAID) - 5 months

    • Produce a Virtual Reality/360 Documentary Film of USAID projects in Colombia.

    Technologies:

    • Technologies:
    • Unreal Engine Unreal Engine

Education

  • BSc.Music Composition for Film and TV Course

    Berklee College of Music · 2014 - 2015

  • BSc.Recording Institute of technology& Audio Engineering

    Musicians Institute · 2000 - 2001

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