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Miguel B.

Unreal Engine Developer

Miguel is a professional and self-taught Unreal Engine generalist focused on Virtual Production with 5+ years of experience and numerous engagements.

He is passionate about providing fast, easy, real-time immersive 3D visualization using Meta Human framework.

Miguel is always looking to work alongside people with different perspectives and expertise to merge creativity, art, science, and technology harmonically, aiming for innovative processes and results. He has 20 years of experience executing and directing engagements and assembling efficient multi-disciplinary teams. He is proficient in budget management and client and supplier coordination for well-known media channels and brands.

Main expertise
  • Unreal Engine
    Unreal Engine 5 years
  • 3D 5 years
  • MetaHuman Framework 2 years
Other skills
  • Blender
    Blender 4 years
Miguel B.


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Selected experience


  • Unreal Engine Specialist

    Pixelschickeria for BILD Newspaper. Munich, Germany. - 1 month

    • Creating and implementing blueprint scripting.
    • Creating and implementing VFX.
    • Advising sequencer exporting.


    • Technologies:
    • Unreal Engine Unreal Engine
  • Unreal Engine Specialist / Producer

    La Guapa Films for Cine Color Group Representatives of Walt Disney Company. Bogotá, Colombia . - 4 months

    • Creating an interactive experience installation of Disney's upcoming movie Encanto as advertising activation in movie theatres and retail chains.
    • Forming and directing a team of digital artists and code developers.
    • Designing and executing Blue Prints and Niagara systems.
    • Integrating Kinect Mocap system through Live Link.


    • Technologies:
    • Unreal Engine Unreal Engine
  • Unreal Engine Specialist / Producer

    La Guapa Films for Colombian Government State Council - 5 months

    • Producing a 3D animated series (6 episodes) using face capture technics inside Unreal Engine and Virtual Camera Tracking with HTC Vive.
    • Importing and retargeting skeletons of 3D models built and rigged in Maya and Blender.
    • Programming, syncing to the tracking system and animating the Virtual Camera BP.
    • Building level sequences, animation sequences, and cut scenes in The Sequencer Tool.
    • Exporting render passes through MRQ.


    • Technologies:
    • Unreal Engine Unreal Engine
    • 3D
    • Blender Blender
  • Virtual Production Consultant / Unreal Engine Specialist

    La Guapa Films for Casa Luker - 5 months

    • Directing the Virtual Production pipeline for Chocolate Sol's 70th anniversary commercial TV spot.
    • Forming and directing a team of digital artists to create and build photo-realistic 3D scenes.
    • Controlling on-set live previz process using Unreal Engine composure tool.
    • Working with light (GPU Lightmass) and exporting through the Movie Render Queue High-Quality Ideal Render Passes to be composed and finalized in platforms like Premiere Pro, After FX, and Davinchi Resolve.
  • Producer - Documentary Film / New Media Development &Unreal Engine Specialist/Virtual production&Supervisor

    La Guapa Films – United States Agency for International Development (USAID) - 5 months

    • Producing a VR/360 documentary film of USAID engagements in Colombia.


    • Technologies:
    • Unreal Engine Unreal Engine


  • BSc.Music Composition for Film and TV Course

    Berklee College of Music · 2014 - 2015

  • BSc.Recording Institute of technology& Audio Engineering

    Musicians Institute · 2000 - 2001

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