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Emre A.
Game Developer
Ingénieur logiciel talentueux possédant des connaissances impressionnantes en informatique et plus de sept ans d'expérience principalement en Unity, Unity3D et C++.
Emre travaille avec l'infographie et la réalité virtuelle jusqu'au parallélisme (GPU et CPU). En outre, il a codé en C++ pour des sociétés d'élaboration de logiciels militaires.
De plus, il est passionné par les produits numériques et possède une solide expérience en matière de conception.
Principale expertise
- C++ 8 ans

- Unity 10 ans
- C# 10 ans
Autres compétences
- Adobe Photoshop 8 ans

- Team Leading 3 ans
- 3Ds Max 3 ans

Expérience sélectionnée
Emploi
Game Team Lead
Infinia - 2 années 1 mois
• Led a team of developers in the creation and maintenance of Unity-based games, ensuring high-quality output and timely delivery.
• Debugged and optimized team members' code to improve game performance and stability across various platforms.
• Collaborated with cross-functional teams to troubleshoot and resolve complex technical issues, ensuring seamless integration of game features.
• Provided mentorship and training to junior developers, fostering a collaborative and growth-oriented team environment.
• Managed project timelines, resources, and deliverables, ensuring projects stayed on track and within budget.
Game Developer
Degen Gang - 5 mois
• Added new NFT projects and integrated them into the game.
• Implemented new systems like multi-region and caching to enhance performance and user experience.
• Developed the game using C# and Unity 3D.
• Created a revolutionary cross-IP arcade NFT Fighting Game.
• Enabled different NFT collections to fight against each other in the game.
• Designed and implemented play-to-earn mechanics for rewarding players.
• Ensured smooth functionality and gameplay for the users. • Conducted testing and debugging to identify and fix any issues.
• Collaborated with the team to coordinate efforts and achieve project goals.
• Conducted performance optimization to ensure optimal game performance.
• Maintained documentation for all implemented features and systems.
• Worked on continuous updates and improvements to keep the game engaging and relevant.
• Coordinated with artists, designers, and other stakeholders to integrate assets and gameplay elements.
• Monitored community feedback and made necessary adjustments to enhance player satisfaction.
• Prepared and delivered progress reports to project stakeholders.
Senior Game Developer
MobGe - 1 an 1 mois
• Developed hyper-casual and hybrid-casual games in a very fast-paced environment, utilizing C# and Unity 3D.
• Participated in the development of more than 8 games, with some projects where Emre was the sole developer. (Please Check Portfolio #1)
• Utilized C# and Unity 3D for each project to ensure a consistent development approach.
• Implemented game mechanics, systems, and features according to project requirements.
• Collaborated with a team of designers, artists, and other developers to create cohesive and engaging gameplay experiences.
• Conducted code reviews and provided feedback to team members for code improvement.
• Ensured adherence to project timelines and milestones, delivering projects on schedule.
• Conducted thorough testing and debugging to identify and resolve issues.
• Optimized games for performance across various platforms and devices.
• Integrated third-party plugins and SDKs to enhance game functionality.
• Assisted in designing and refining game concepts for new projects.
• Participated in brainstorming sessions and provided creative input for game ideas.
• Worked on continuous updates and improvements for existing games to enhance user experience and retention.
Les technologies:
- Les technologies:
3Ds Max
Ingénieur Système Sénior
ASELSAN - 2 années
- Réalisation de l'ingénierie système pour les simulations des systèmes de défense aérienne tels que KORKUT et AİC.
- Travail avec plusieurs groupes et sociétés.
Les technologies:
- Les technologies:
C++
Ingénieur logiciel
Ante Grup - 1 an
- Participation au projet THYSIM.
- Mise au point de modules de navigation avec C++ et Qt.
Les technologies:
- Les technologies:
Qt
Ingénieur logiciel sénior
SDT - 3 années
- Mise au point des parties Interopérabilité post-mission, Systèmes d'analyse et Surveillance en direct dans le cadre du projet SDT ACMI.
- Mise en œuvre de systèmes sur Qt avec C++.
Les technologies:
- Les technologies:
Qt
Game Developer
Curious Cat Games - 2 années
This is the side project company where Emre was the sole developer and tried to create different types of games. Published Pass-Bye (2016) with Unity 3d and C#.
Software Engineer
SİMSOFT - 2 années
Simsoft uses its in-house graphics engine, the Parallel Visualization Engine (PVE), in all simulation projects.
• For military projects, using C++, DirectX 10 for graphics, and Qt, C++ for the backend for system communication.
• For civil projects, the team's responsibility is primarily focused on the frontend development with C++ and DirectX 10.
• Emre was assigned to add new features to the PVE, enhancing its functionality.
• Participated in ten diverse projects during my tenure, with tasks including coding, testing, and documentation and also refactoring the legacy code.
• All documentation and processes adhered to CMMI 3 standards.
Up until its retirement, PVE served a crucial role in the Simsoft's operations.
Les technologies:
- Les technologies:
3Ds Max
Éducation
Maîtrise ès sciencesTechnologies de jeu
Université Hacettepe · 2015 - 2019
License ès sciencesIngénierie informatique
Université technique du moyen orient · 2008 - 2013
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