Emre A.

Pelikehittäjä

Taitava ohjelmistosuunnittelija, joka ymmärtää uskomattoman paljon tietotekniikasta ja jolla on seitsemän vuoden kokemus ennen kaikkea Unitystä, Unity3D:stä ja C++:sta.

Emre on työskennellyt tietokonegrafiikan, virtuaalitodellisuuden ja rinnakkaislaskennan parissa (GPU ja CPU). Sen lisäksi hän on työskennellyt C++:lla sotilasohjelmistoja kehittävien yritysten kanssa.

Lisäksi hän suhtautuu intohimoisesti digitaalisiin tuotteisiin ja hänellä on vankka suunnittelukokemus.

Tärkein asiantuntemus

  • C++
    C++ 8 vuotta
  • Unity
    Unity 10 vuotta
  • C#
    C# 10 vuotta

Muut taidot

  • Adobe Photoshop
    Adobe Photoshop 8 vuotta
  • Team Leading 3 vuotta
  • 3Ds Max
    3Ds Max 3 vuotta
Emre

Emre A.

Turkey

Aloita tästä

Valittu kokemus

Työllisyys

  • Game Team Lead

    Infinia - 2 years 1 month

    • Led a team of developers in the creation and maintenance of Unity-based games, ensuring high-quality output and timely delivery.

    • Debugged and optimized team members' code to improve game performance and stability across various platforms.

    • Collaborated with cross-functional teams to troubleshoot and resolve complex technical issues, ensuring seamless integration of game features.

    • Provided mentorship and training to junior developers, fostering a collaborative and growth-oriented team environment.

    • Managed project timelines, resources, and deliverables, ensuring projects stayed on track and within budget.

  • Game Developer

    Degen Gang - 5 months

    • Added new NFT projects and integrated them into the game.

    • Implemented new systems like multi-region and caching to enhance performance and user experience.

    • Developed the game using C# and Unity 3D.

    • Created a revolutionary cross-IP arcade NFT Fighting Game.

    • Enabled different NFT collections to fight against each other in the game.

    • Designed and implemented play-to-earn mechanics for rewarding players.

    • Ensured smooth functionality and gameplay for the users. • Conducted testing and debugging to identify and fix any issues.

    • Collaborated with the team to coordinate efforts and achieve project goals.

    • Conducted performance optimization to ensure optimal game performance.

    • Maintained documentation for all implemented features and systems.

    • Worked on continuous updates and improvements to keep the game engaging and relevant.

    • Coordinated with artists, designers, and other stakeholders to integrate assets and gameplay elements.

    • Monitored community feedback and made necessary adjustments to enhance player satisfaction.

    • Prepared and delivered progress reports to project stakeholders.

  • Senior Game Developer

    MobGe - 1 year 1 month

    • Developed hyper-casual and hybrid-casual games in a very fast-paced environment, utilizing C# and Unity 3D.

    • Participated in the development of more than 8 games, with some projects where Emre was the sole developer. (Please Check Portfolio #1)

    • Utilized C# and Unity 3D for each project to ensure a consistent development approach.

    • Implemented game mechanics, systems, and features according to project requirements.

    • Collaborated with a team of designers, artists, and other developers to create cohesive and engaging gameplay experiences.

    • Conducted code reviews and provided feedback to team members for code improvement.

    • Ensured adherence to project timelines and milestones, delivering projects on schedule.

    • Conducted thorough testing and debugging to identify and resolve issues.

    • Optimized games for performance across various platforms and devices.

    • Integrated third-party plugins and SDKs to enhance game functionality.

    • Assisted in designing and refining game concepts for new projects.

    • Participated in brainstorming sessions and provided creative input for game ideas.

    • Worked on continuous updates and improvements for existing games to enhance user experience and retention.

    Tekniikat:

    • Tekniikat:
    • 3Ds Max 3Ds Max
  • Vanhempi järjestelmäinsinööri

    ASELSAN - 2 years

    • Huolehti järjestelmäsuunnittelusta KORKUT:in ja AİC:n kaltaisten ilmatorjuntajärjestelmien simulaatioita varten.
    • Työskenteli monien konsernien ja korporaatioiden kanssa.

    Tekniikat:

    • Tekniikat:
    • C++ C++
  • Ohjelmistoinsinööri

    Ante Grup - 1 year

    • Työskenteli THYSIM-projektin parissa.
    • Kehitti navigointimoduuleja C++:lla ja Qt:llä.

    Tekniikat:

    • Tekniikat:
    • Qt Qt
  • Vanhempi ohjelmistosuunnittelija

    SDT - 3 years

    • Kehitti SDT ACMI -projektin Post Mission Interoperability-, Analysis Systems- ja Live Monitoring -osia.
    • Toteutti järjestelmiä Qt:ssä C++:lla.

    Tekniikat:

    • Tekniikat:
    • Qt Qt
  • Game Developer

    Curious Cat Games - 2 years

    This is the side project company where Emre was the sole developer and tried to create different types of games. Published Pass-Bye (2016) with Unity 3d and C#.

  • Software Engineer

    SİMSOFT - 2 years

    Simsoft uses its in-house graphics engine, the Parallel Visualization Engine (PVE), in all simulation projects.

    • For military projects, using C++, DirectX 10 for graphics, and Qt, C++ for the backend for system communication.

    • For civil projects, the team's responsibility is primarily focused on the frontend development with C++ and DirectX 10.

    • Emre was assigned to add new features to the PVE, enhancing its functionality.

    • Participated in ten diverse projects during my tenure, with tasks including coding, testing, and documentation and also refactoring the legacy code.

    • All documentation and processes adhered to CMMI 3 standards.

    Up until its retirement, PVE served a crucial role in the Simsoft's operations.

    Tekniikat:

    • Tekniikat:
    • 3Ds Max 3Ds Max

Koulutus

  • MSc.Pelitekniikat

    Hacettepen yliopisto · 2015 - 2019

  • BSc.Tietokonetekniikka

    Lähi-idän tekninen yliopisto · 2008 - 2013

Portfolio

  •  - 1
  •  - 1

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