Emre A.

Gameontwikkelaar

Getalenteerde software engineer met een indrukwekkende kennis van informatica en meer dan zeven jaar ervaring, voornamelijk in Unity, Unity3D en C++.

Emre werkt met computer graphics en virtual reality tot parallel computing (GPU and CPU). Hij heeft bovendien gewerkt met C++ voor militaire software ontwikkelingsbedrijven.

Hij is ook gepassioneerd over digitale producten en heeft uitgebreide ervaring met design.

Hoofd expertise

  • C++
    C++ 8 jaar
  • Unity
    Unity 10 jaar
  • C#
    C# 10 jaar

Andere vaardigheden

  • Adobe Photoshop
    Adobe Photoshop 8 jaar
  • Team Leading 3 jaar
  • 3Ds Max
    3Ds Max 3 jaar
Emre

Emre A.

Turkey

Aan de slag

Geselecteerde ervaring

Dienstverband

  • Game Team Lead

    Infinia - 2 jaar 1 maand

    • Led a team of developers in the creation and maintenance of Unity-based games, ensuring high-quality output and timely delivery.

    • Debugged and optimized team members' code to improve game performance and stability across various platforms.

    • Collaborated with cross-functional teams to troubleshoot and resolve complex technical issues, ensuring seamless integration of game features.

    • Provided mentorship and training to junior developers, fostering a collaborative and growth-oriented team environment.

    • Managed project timelines, resources, and deliverables, ensuring projects stayed on track and within budget.

  • Game Developer

    Degen Gang - 5 maanden

    • Added new NFT projects and integrated them into the game.

    • Implemented new systems like multi-region and caching to enhance performance and user experience.

    • Developed the game using C# and Unity 3D.

    • Created a revolutionary cross-IP arcade NFT Fighting Game.

    • Enabled different NFT collections to fight against each other in the game.

    • Designed and implemented play-to-earn mechanics for rewarding players.

    • Ensured smooth functionality and gameplay for the users. • Conducted testing and debugging to identify and fix any issues.

    • Collaborated with the team to coordinate efforts and achieve project goals.

    • Conducted performance optimization to ensure optimal game performance.

    • Maintained documentation for all implemented features and systems.

    • Worked on continuous updates and improvements to keep the game engaging and relevant.

    • Coordinated with artists, designers, and other stakeholders to integrate assets and gameplay elements.

    • Monitored community feedback and made necessary adjustments to enhance player satisfaction.

    • Prepared and delivered progress reports to project stakeholders.

  • Senior Game Developer

    MobGe - 1 jaar 1 maand

    • Developed hyper-casual and hybrid-casual games in a very fast-paced environment, utilizing C# and Unity 3D.

    • Participated in the development of more than 8 games, with some projects where Emre was the sole developer. (Please Check Portfolio #1)

    • Utilized C# and Unity 3D for each project to ensure a consistent development approach.

    • Implemented game mechanics, systems, and features according to project requirements.

    • Collaborated with a team of designers, artists, and other developers to create cohesive and engaging gameplay experiences.

    • Conducted code reviews and provided feedback to team members for code improvement.

    • Ensured adherence to project timelines and milestones, delivering projects on schedule.

    • Conducted thorough testing and debugging to identify and resolve issues.

    • Optimized games for performance across various platforms and devices.

    • Integrated third-party plugins and SDKs to enhance game functionality.

    • Assisted in designing and refining game concepts for new projects.

    • Participated in brainstorming sessions and provided creative input for game ideas.

    • Worked on continuous updates and improvements for existing games to enhance user experience and retention.

    Technologieën:

    • Technologieën:
    • 3Ds Max 3Ds Max
  • Senior Systeemingenieur

    ASELSAN - 2 jaar

    • Heeft system engineering uitgevoerd voor de simulaties van luchtverdedigingssystemen zoals KORKUT en AİC.
    • Samengewerkt met meerdere groepen en bedrijven.

    Technologieën:

    • Technologieën:
    • C++ C++
  • Software ontwikkelaar

    Ante Grup - 1 jaar

    • Gewerkt aan het THYSIM-project.
    • Navigatiemodules ontwikkeld met C++ en Qt.

    Technologieën:

    • Technologieën:
    • Qt Qt
  • Senior software-engineer

    SDT - 3 jaar

    • De ontwikkeling uitgevoerd van de Post Mission Interoperability, Analysis Systems en Live Monitoring onderdelen van het SDT ACMI-project.
    • Systemen geïmplementeerd op Qt met C++.

    Technologieën:

    • Technologieën:
    • Qt Qt
  • Game Developer

    Curious Cat Games - 2 jaar

    This is the side project company where Emre was the sole developer and tried to create different types of games. Published Pass-Bye (2016) with Unity 3d and C#.

  • Software Engineer

    SİMSOFT - 2 jaar

    Simsoft uses its in-house graphics engine, the Parallel Visualization Engine (PVE), in all simulation projects.

    • For military projects, using C++, DirectX 10 for graphics, and Qt, C++ for the backend for system communication.

    • For civil projects, the team's responsibility is primarily focused on the frontend development with C++ and DirectX 10.

    • Emre was assigned to add new features to the PVE, enhancing its functionality.

    • Participated in ten diverse projects during my tenure, with tasks including coding, testing, and documentation and also refactoring the legacy code.

    • All documentation and processes adhered to CMMI 3 standards.

    Up until its retirement, PVE served a crucial role in the Simsoft's operations.

    Technologieën:

    • Technologieën:
    • 3Ds Max 3Ds Max

Educatie

  • MSc.Speltechnologieën

    Hacettepe Universiteit · 2015 - 2019

  • BSc.Computertechniek

    Technische Universiteit van het Midden Oosten · 2008 - 2013

Portefeuille

  •  - 1
  •  - 1

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