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Emre A.
Gameontwikkelaar
Getalenteerde software engineer met een indrukwekkende kennis van informatica en meer dan zeven jaar ervaring, voornamelijk in Unity, Unity3D en C++.
Emre werkt met computer graphics en virtual reality tot parallel computing (GPU and CPU). Hij heeft bovendien gewerkt met C++ voor militaire software ontwikkelingsbedrijven.
Hij is ook gepassioneerd over digitale producten en heeft uitgebreide ervaring met design.
Hoofd expertise
- C++ 8 jaar

- Unity 10 jaar
- C# 10 jaar
Andere vaardigheden
- Adobe Photoshop 8 jaar

- Team Leading 3 jaar
- 3Ds Max 3 jaar

Geselecteerde ervaring
Dienstverband
Game Team Lead
Infinia - 2 jaar 1 maand
• Led a team of developers in the creation and maintenance of Unity-based games, ensuring high-quality output and timely delivery.
• Debugged and optimized team members' code to improve game performance and stability across various platforms.
• Collaborated with cross-functional teams to troubleshoot and resolve complex technical issues, ensuring seamless integration of game features.
• Provided mentorship and training to junior developers, fostering a collaborative and growth-oriented team environment.
• Managed project timelines, resources, and deliverables, ensuring projects stayed on track and within budget.
Game Developer
Degen Gang - 5 maanden
• Added new NFT projects and integrated them into the game.
• Implemented new systems like multi-region and caching to enhance performance and user experience.
• Developed the game using C# and Unity 3D.
• Created a revolutionary cross-IP arcade NFT Fighting Game.
• Enabled different NFT collections to fight against each other in the game.
• Designed and implemented play-to-earn mechanics for rewarding players.
• Ensured smooth functionality and gameplay for the users. • Conducted testing and debugging to identify and fix any issues.
• Collaborated with the team to coordinate efforts and achieve project goals.
• Conducted performance optimization to ensure optimal game performance.
• Maintained documentation for all implemented features and systems.
• Worked on continuous updates and improvements to keep the game engaging and relevant.
• Coordinated with artists, designers, and other stakeholders to integrate assets and gameplay elements.
• Monitored community feedback and made necessary adjustments to enhance player satisfaction.
• Prepared and delivered progress reports to project stakeholders.
Senior Game Developer
MobGe - 1 jaar 1 maand
• Developed hyper-casual and hybrid-casual games in a very fast-paced environment, utilizing C# and Unity 3D.
• Participated in the development of more than 8 games, with some projects where Emre was the sole developer. (Please Check Portfolio #1)
• Utilized C# and Unity 3D for each project to ensure a consistent development approach.
• Implemented game mechanics, systems, and features according to project requirements.
• Collaborated with a team of designers, artists, and other developers to create cohesive and engaging gameplay experiences.
• Conducted code reviews and provided feedback to team members for code improvement.
• Ensured adherence to project timelines and milestones, delivering projects on schedule.
• Conducted thorough testing and debugging to identify and resolve issues.
• Optimized games for performance across various platforms and devices.
• Integrated third-party plugins and SDKs to enhance game functionality.
• Assisted in designing and refining game concepts for new projects.
• Participated in brainstorming sessions and provided creative input for game ideas.
• Worked on continuous updates and improvements for existing games to enhance user experience and retention.
Technologieën:
- Technologieën:
3Ds Max
Senior Systeemingenieur
ASELSAN - 2 jaar
- Heeft system engineering uitgevoerd voor de simulaties van luchtverdedigingssystemen zoals KORKUT en AİC.
- Samengewerkt met meerdere groepen en bedrijven.
Technologieën:
- Technologieën:
C++
Software ontwikkelaar
Ante Grup - 1 jaar
- Gewerkt aan het THYSIM-project.
- Navigatiemodules ontwikkeld met C++ en Qt.
Technologieën:
- Technologieën:
Qt
Senior software-engineer
SDT - 3 jaar
- De ontwikkeling uitgevoerd van de Post Mission Interoperability, Analysis Systems en Live Monitoring onderdelen van het SDT ACMI-project.
- Systemen geïmplementeerd op Qt met C++.
Technologieën:
- Technologieën:
Qt
Game Developer
Curious Cat Games - 2 jaar
This is the side project company where Emre was the sole developer and tried to create different types of games. Published Pass-Bye (2016) with Unity 3d and C#.
Software Engineer
SİMSOFT - 2 jaar
Simsoft uses its in-house graphics engine, the Parallel Visualization Engine (PVE), in all simulation projects.
• For military projects, using C++, DirectX 10 for graphics, and Qt, C++ for the backend for system communication.
• For civil projects, the team's responsibility is primarily focused on the frontend development with C++ and DirectX 10.
• Emre was assigned to add new features to the PVE, enhancing its functionality.
• Participated in ten diverse projects during my tenure, with tasks including coding, testing, and documentation and also refactoring the legacy code.
• All documentation and processes adhered to CMMI 3 standards.
Up until its retirement, PVE served a crucial role in the Simsoft's operations.
Technologieën:
- Technologieën:
3Ds Max
Educatie
MSc.Speltechnologieën
Hacettepe Universiteit · 2015 - 2019
BSc.Computertechniek
Technische Universiteit van het Midden Oosten · 2008 - 2013
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