Maximiliano B.

Unreal Engine Developer

Maximiliano is a seasoned Senior Unreal Engine Developer with six years of experience,

Max is specializing in UI programming using Unreal Engine 4 and C++. He has significantly contributed to renowned projects such as Lord of the Fallen 2 and Warframe. Maximiliano's expertise extends to video game development methodologies, Scrum practices, and UI tools like Coherent Labs.

His portfolio includes published games like Hellbound, Sky Link, and Quantum League. Beyond individual achievements, Maximiliano actively mentors junior colleagues, conducts code reviews, and takes on leadership in task assignments.

Hoofd expertise

  • Unreal Engine
    Unreal Engine 6 jaar
  • C++
    C++ 6 jaar
  • Scrum
    Scrum 6 jaar

Andere vaardigheden

  • Flutter
    Flutter 1 jaar
  • C#
    C# 1 jaar
  • HTML / CSS 1 jaar
Maximiliano

Maximiliano B.

Argentina

Aan de slag

Geselecteerde ervaring

Dienstverband

  • UI developer

    Worlds.org - 1 jaar 8 maanden

    Responsible for UI implementation for Waifu Tactical Force, a Web3 multiplayer first-person shooter.

    Developed and integrated user interfaces using Blueprints, Common UI, and C++.

    Ensured smooth interaction between gameplay and UI systems while maintaining high performance and visual consistency.

    Collaborated closely with designers and developers to deliver an intuitive and polished player experience.

    Technologieën:

    • Technologieën:
    • UI
    • C++ C++
    • Unreal Engine Unreal Engine
    • Blueprint Blueprint
  • Software Engineer

    The Multiplayer Group - 1 jaar 6 maanden

    • Contributed as a UI developer and Gameplay developer on various multiplayer projects developed with Unreal Engine 4 and 5.
  • UI developer

    Hexworks (from CI Games) - 7 maanden

    • Collaborated with UI designers to achieve, improve, and implement various layouts into the game.
  • UI programmer

    Digital Extremes - 6 maanden

    • Utilized Adobe Animate and ActionScript for UI bug fixing and improvements.

    Technologieën:

    • Technologieën:
    • Lua Lua
    • Adobe Flash Adobe Flash
    • ActionScript 3.0 ActionScript 3.0
  • Unreal Engine C++ developer

    Nimble Giant Entertainment - 2 jaar 9 maanden

    Contributed to video game development within agile Scrum environments.

    Utilized Jira for task management, Swarm for code collaboration, and Perforce for version control.

    Ensured efficient teamwork, organized workflows, and smooth delivery across development cycles.

    • Programming in different projects and project’s areas(UI, gameplay, networking).

    • Worked as User Interface Developer since Aug 2019.

    • Coherent Labs UI tool (research).

    • Published games: Hellbound, Drones Strike Force, Quantum League.

Educatie

  • BSc.Software Engineering

    National University of La Matanza · 2015 - 2017

Portefeuille

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