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Maximiliano B.
Unreal Engine Developer
Maximiliano is a seasoned Senior Unreal Engine Developer with six years of experience,
Max is specializing in UI programming using Unreal Engine 4 and C++. He has significantly contributed to renowned projects such as Lord of the Fallen 2 and Warframe. Maximiliano's expertise extends to video game development methodologies, Scrum practices, and UI tools like Coherent Labs.
His portfolio includes published games like Hellbound, Sky Link, and Quantum League. Beyond individual achievements, Maximiliano actively mentors junior colleagues, conducts code reviews, and takes on leadership in task assignments.
Hauptkompetenz
- Unreal Engine 6 Jahre
- C++ 6 Jahre

- Scrum 6 Jahre
Andere Fähigkeiten
- Flutter 1 Jahre

- C# 1 Jahre
- HTML / CSS 1 Jahre
Ausgewählte Erfahrung
Beschäftigung
UI developer
Worlds.org - 1 jahr 8 monate
Responsible for UI implementation for Waifu Tactical Force, a Web3 multiplayer first-person shooter.
Developed and integrated user interfaces using Blueprints, Common UI, and C++.
Ensured smooth interaction between gameplay and UI systems while maintaining high performance and visual consistency.
Collaborated closely with designers and developers to deliver an intuitive and polished player experience.
Technologien:
- Technologien:
- UI
C++
Unreal Engine
Blueprint
Software Engineer
The Multiplayer Group - 1 jahr 6 monate
- Contributed as a UI developer and Gameplay developer on various multiplayer projects developed with Unreal Engine 4 and 5.
UI developer
Hexworks (from CI Games) - 7 monate
- Collaborated with UI designers to achieve, improve, and implement various layouts into the game.
UI programmer
Digital Extremes - 6 monate
- Utilized Adobe Animate and ActionScript for UI bug fixing and improvements.
Technologien:
- Technologien:
Lua
Adobe Flash
ActionScript 3.0
Unreal Engine C++ developer
Nimble Giant Entertainment - 2 jahre 9 monate
Contributed to video game development within agile Scrum environments.
Utilized Jira for task management, Swarm for code collaboration, and Perforce for version control.
Ensured efficient teamwork, organized workflows, and smooth delivery across development cycles.
-
Programming in different projects and project’s areas(UI, gameplay, networking).
-
Worked as User Interface Developer since Aug 2019.
-
Coherent Labs UI tool (research).
-
Published games: Hellbound, Drones Strike Force, Quantum League.
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Ausbildung
BSc.Software Engineering
National University of La Matanza · 2015 - 2017
Portfolio
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