
Unreal Engine Developer
Max is specializing in UI programming using Unreal Engine 4 and C++. He has significantly contributed to renowned projects such as Lord of the Fallen 2 and Warframe. Maximiliano's expertise extends to video game development methodologies, Scrum practices, and UI tools like Coherent Labs.
His portfolio includes published games like Hellbound, Sky Link, and Quantum League. Beyond individual achievements, Maximiliano actively mentors junior colleagues, conducts code reviews, and takes on leadership in task assignments.

Responsible for UI implementation for Waifu Tactical Force, a Web3 multiplayer first-person shooter.
Developed and integrated user interfaces using Blueprints, Common UI, and C++.
Ensured smooth interaction between gameplay and UI systems while maintaining high performance and visual consistency.
Collaborated closely with designers and developers to deliver an intuitive and polished player experience.



Contributed to video game development within agile Scrum environments.
Utilized Jira for task management, Swarm for code collaboration, and Perforce for version control.
Ensured efficient teamwork, organized workflows, and smooth delivery across development cycles.
Programming in different projects and project’s areas(UI, gameplay, networking).
Worked as User Interface Developer since Aug 2019.
Coherent Labs UI tool (research).
Published games: Hellbound, Drones Strike Force, Quantum League.








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