Maximiliano B.

Maximiliano B.

Unreal Engine Developer

Argentina
Vertrauenswürdiges Mitglied seit 2024
6 Jahre Erfahrung

Max is specializing in UI programming using Unreal Engine 4 and C++. He has significantly contributed to renowned projects such as Lord of the Fallen 2 and Warframe. Maximiliano's expertise extends to video game development methodologies, Scrum practices, and UI tools like Coherent Labs.

His portfolio includes published games like Hellbound, Sky Link, and Quantum League. Beyond individual achievements, Maximiliano actively mentors junior colleagues, conducts code reviews, and takes on leadership in task assignments.

Hauptkompetenz

Unreal EngineUnreal Engine6 Jahre
C++C++6 Jahre
ScrumScrum6 Jahre
GitGit6 Jahre
2+

Erfahrung5

Worlds.org

UI developer

Worlds.org
Gaming
Feb 2024 - Oct 2025 · 1y 8m

Responsible for UI implementation for Waifu Tactical Force, a Web3 multiplayer first-person shooter.

Developed and integrated user interfaces using Blueprints, Common UI, and C++.

Ensured smooth interaction between gameplay and UI systems while maintaining high performance and visual consistency.

Collaborated closely with designers and developers to deliver an intuitive and polished player experience.

UI
C++C++
Unreal EngineUnreal Engine
BlueprintBlueprint
The Multiplayer Group

Software Engineer

The Multiplayer Group
Gaming
Feb 2022 - Aug 2023 · 1y 6m
  • Contributed as a UI developer and Gameplay developer on various multiplayer projects developed with Unreal Engine 4 and 5.

UI developer

Hexworks (from CI Games)
Gaming
Feb 2021 - Sep 2021 · 7m
  • Collaborated with UI designers to achieve, improve, and implement various layouts into the game.
Digital Extremes

UI programmer

Digital Extremes
Gaming
Aug 2020 - Feb 2021 · 6m
  • Utilized Adobe Animate and ActionScript for UI bug fixing and improvements.
LuaLua
Adobe FlashAdobe Flash
ActionScript 3.0ActionScript 3.0
Nimble Giant Entertainment

Unreal Engine C++ developer

Nimble Giant Entertainment
Entertainment and Media
Nov 2017 - Aug 2020 · 2y 9m

Contributed to video game development within agile Scrum environments.

Utilized Jira for task management, Swarm for code collaboration, and Perforce for version control.

Ensured efficient teamwork, organized workflows, and smooth delivery across development cycles.

  • Programming in different projects and project’s areas(UI, gameplay, networking).

  • Worked as User Interface Developer since Aug 2019.

  • Coherent Labs UI tool (research).

  • Published games: Hellbound, Drones Strike Force, Quantum League.

Portfolio 8

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Ausbildung

NUO
National University of La Matanza
Software Engineering2015 - 2017

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