
Spelutvecklare
Han lyckades skapa Virtuo från grunden och ledde det genom distribution, kontinuerligt upprätthålla och förbättra spelet genom att lösa problem och genomföra feedback från användarna. Hans praktiska tillvägagångssätt garanterade långsiktig stabilitet, prestanda och spelartillfredsställelse.
Genom att kombinera stark teknisk expertis med ett djupt engagemang för användarupplevelse, Loris levererar konsekvent polerade, pålitliga gameplay-system och ger varaktigt värde till alla spelutvecklingsteam.

Developing 99 Nights into the Apocalypse, an online co-op survival game for Steam, built in Unreal Engine 5 with C++ and dedicated servers.
Built core survival systems in C++ on top of GAS: inventory and toolbelt, item placement, crafting and workbench upgrades, cooking, campfire and chests.
Implemented server-authoritative, replicated gameplay for dedicated-server multiplayer, including the interaction system, traps and the cat rescue and escort mechanic.
Delivered CommonUI/UMG front-end features: authentication, lobby and matchmaking screens, player nameplates, notifications, world map and compass, settings and keybindings, and a localization tool.
Adapted and extended the build scripts for client and Linux dedicated-server packaging with Docker and Edgegap, and delivered 200+ merged pull requests in a 15+ person team using Git LFS file locking and code review.








3With the help of a technical artist, I developed Virtuo, an application for navigation and interaction with interior environments. Starting from Metron, their proprietary indoor environments configurator, data is exported and then reimported into Unreal Engine, as assets. Then, navigation and interaction logic are applied, and a brand new build is packaged, all in a single click. In Virtuo, the user can navigate the room, both in desktop and VR mode, and interact with furniture, for example by playing animations, changing the materials, and switching between night and day. I also developed a feature to record a video from inside Virtuo. First, you can set keypoints around the environment; then you can add special keypoints to apply animations or different materials at a certain frame; finally, you can preview the video and export it as a file.





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