
Game Developer
He successfully created Virtuo from scratch and led it through deployment, continuously maintaining and improving the game by resolving issues and implementing user feedback. His hands-on approach ensured long-term stability, performance, and player satisfaction.
By combining strong technical expertise with a deep commitment to user experience, Loris consistently delivers polished, reliable gameplay systems and brings lasting value to any game development team.

Spartacus Blood Arena is an online multiplayer arena game developed for Steam, designed to deliver fast-paced, competitive gameplay in an immersive gladiatorial setting. The project focuses on robust multiplayer architecture, engaging combat mechanics, and optimized performance to ensure a seamless experience for players across various systems.


Developed advanced simulation and procedural generation tools for ADAS (Advanced Driver Assistance Systems) and Autonomous Vehicle (AV) research using Unreal Engine 5 (UE5) and Houdini. The project focused on building scalable, high-fidelity environments and frameworks to support autonomous vehicle testing, validation, and performance benchmarking in realistic driving conditions.



Virtuo is a highly interactive VR interior design application that enables users to create, edit, and navigate virtual house spaces. The service enabled users to preview and experience their future living spaces in a realistic 3D environment before purchasing furniture, delivering a dynamic and immersive design experience that combines interactivity with practical utility.

3With the help of a technical artist, I developed Virtuo, an application for navigation and interaction with interior environments. Starting from Metron, their proprietary indoor environments configurator, data is exported and then reimported into Unreal Engine, as assets. Then, navigation and interaction logic are applied, and a brand new build is packaged, all in a single click. In Virtuo, the user can navigate the room, both in desktop and VR mode, and interact with furniture, for example by playing animations, changing the materials, and switching between night and day. I also developed a feature to record a video from inside Virtuo. First, you can set keypoints around the environment; then you can add special keypoints to apply animations or different materials at a certain frame; finally, you can preview the video and export it as a file.



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