Loris D.

Loris D.

Game Developer

Italy
Trusted member since 2025
9 years of experience

He successfully created Virtuo from scratch and led it through deployment, continuously maintaining and improving the game by resolving issues and implementing user feedback. His hands-on approach ensured long-term stability, performance, and player satisfaction.

By combining strong technical expertise with a deep commitment to user experience, Loris consistently delivers polished, reliable gameplay systems and brings lasting value to any game development team.

Main expertise

Unreal EngineUnreal Engine9 years
GitGit9 years
C++C++9 years
C#C#3 years

Experience3

Survival Player

Lead Programmer

Survival Player
Gaming
Dec 2024 · 1y 3m

Spartacus Blood Arena is an online multiplayer arena game developed for Steam, designed to deliver fast-paced, competitive gameplay in an immersive gladiatorial setting. The project focuses on robust multiplayer architecture, engaging combat mechanics, and optimized performance to ensure a seamless experience for players across various systems.

  • Led the development of the game’s core systems and overall architecture to support competitive online multiplayer.
  • Defined and implemented gameplay frameworks, ensuring scalability, balance, and real-time synchronization.
  • Oversaw the programming team and coordinated with designers and artists to align technical execution with the creative vision.
  • Delivered key features, including in-world UI, matchmaking systems, and performance optimization tools.
  • Conducted thorough code reviews to maintain high-quality standards across the development pipeline.
C++C++
Unreal EngineUnreal Engine
Spartacus Blood Arena
Antemotion

Unreal Engine 5 Developer

Antemotion
Automotive
Sep 2020 · 5y 6m

Developed advanced simulation and procedural generation tools for ADAS (Advanced Driver Assistance Systems) and Autonomous Vehicle (AV) research using Unreal Engine 5 (UE5) and Houdini. The project focused on building scalable, high-fidelity environments and frameworks to support autonomous vehicle testing, validation, and performance benchmarking in realistic driving conditions.

  • Built Midgard, a modular framework for autonomous vehicle simulation, testing, and validation.
  • Developed Procedural Worlds, a system that generated complex 3D driving environments directly from OpenDRIVE data.
  • Designed and implemented scalable editor utilities to streamline development workflows and accelerate testing pipelines.
  • Collaborated closely with simulation engineers to ensure high fidelity, real-time performance, and alignment with research goals.
  • Optimized procedural content generation and scene rendering to enhance simulation accuracy and runtime efficiency.
  • Leveraged UE5 and Houdini to integrate procedural logic and visual realism, supporting large-scale automated testing scenarios.
JenkinsJenkins
PythonPython
C++C++
gRPCgRPC
Unreal EngineUnreal Engine
HoudiniHoudini
Procedural Worlds
Midgard
Tesy Software

Unreal Engine 4 Developer

Tesy Software
Information Technology (IT) and Services
Sep 2016 - Jul 2020 · 3y 10m

Virtuo is a highly interactive VR interior design application that enables users to create, edit, and navigate virtual house spaces. The service enabled users to preview and experience their future living spaces in a realistic 3D environment before purchasing furniture, delivering a dynamic and immersive design experience that combines interactivity with practical utility.

  • Designed and implemented a virtual builder for creating, editing, and navigating customizable house spaces.
  • Developed interactive VR features that allowed users to visualize and modify interiors in real time.
  • Integrated realistic rendering and spatial interactions to enhance user immersion and engagement.
  • Collaborated with design and product teams to align VR experiences with user-centric goals.
  • Ensured a smooth and intuitive user interface that balanced functionality with usability.
  • Delivered a dynamic, user-friendly VR application that provided both creative freedom and practical value.
C++C++
SQLiteSQLite
Unreal EngineUnreal Engine
Virtuo

Portfolio

Highlighted by Loris

Virtuo 3
Sep 2016 · Tesy Software
Virtuo

With the help of a technical artist, I developed Virtuo, an application for navigation and interaction with interior environments. Starting from Metron, their proprietary indoor environments configurator, data is exported and then reimported into Unreal Engine, as assets. Then, navigation and interaction logic are applied, and a brand new build is packaged, all in a single click. In Virtuo, the user can navigate the room, both in desktop and VR mode, and interact with furniture, for example by playing animations, changing the materials, and switching between night and day. I also developed a feature to record a video from inside Virtuo. First, you can set keypoints around the environment; then you can add special keypoints to apply animations or different materials at a certain frame; finally, you can preview the video and export it as a file.

Duration3y 10m

Other projects 3

Procedural Worlds
Midgard
Spartacus Blood Arena

Education

UOV
University of Verona
Computer Game Development2016 - 2017
UOV
University of Verona
Computer Science and Engineering2013 - 2015
UOP
University of Padova
Computer Science2010 - 2013

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