Aldoru G.

Game Developer

Guru Unity3D and C# developer with 8+ years of commercial experience.

A solid and versatile Senior game developer with game design ability. Aldoru has comprehensive experience with engagements using C# and C++ and is comfortable with Unity Engine.

He has worked with different technologies and packages within Unity including NGUI, Unity GUI, Mecanim, Sprite animation, encoding algorithms for network data (AES-128), and AR (Hololens).

He has a background in Android Native development, is a lifelong learner, and has a curious personality. He speaks English fluently and is good at agile and scrum methodologies.

Main expertise
  • C#
    C# 8 years
  • Unity
    Unity 8 years
Other skills
  • Agile
    Agile 3 years
  • Scrum
    Scrum 3 years
  • Design 3 years
Aldoru
Aldoru G.

Turkey

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Selected experience

Employment

  • Senior Software Engineer

    BİTES Defence & Aerospace - 4 years 6 months

    • Completed Project SEMA (Sensor Effectiveness, Monitoring, Analysis) from start to finish.
    • Performed shader development for dynamic viewshed generation, GDAL framework, 3D visualization, DORI international camera standards. Heavy GIS usage with Terrain systems & Mesh optimizations.
    • Helped complete Project ATOK (Military Tactical Operation Kit).
    • Performed Unity3D AR development, Bluetooth Connection interfaces & Sockets, and Tactical Symbology.

    Technologies:

    • Technologies:
    • C# C#
    • Agile Agile
    • Scrum Scrum
  • Senior Software Engineer

    AYESAS - 1 year

    • Worked on DMAP (Digital Map System) for the National Versatile Helicopter Project.
    • Avionics Development with DO-178B Aviation Standard.
    • Minor OpenGL interactions.
    • TCAS implementation, HTAWS, and Flight Plan contributions.

    Technologies:

    • Technologies:
    • C++ C++
    • OpenGL OpenGL
  • Game Developer

    Creasaur Entertainment - 1 year 9 months

    • Worked on Project POU: The First Smash, smasher/clicker game for mobile markets.
    • Pioneered 2D Game with render frame sprite animations.
    • Performed gameplay programming, bug fixing, optimization, Middleware SDK Implementation, Design & Development of subsystems.
    • Contribution to design decisions.
    • Asset Bundle Integration and Sprite animations.

    Technologies:

    • Technologies:
    • C# C#
    • Design

Education

  • MSc.Game Technologies

    Middle East Technical University · 2013 - 2013

  • BSc.Software Engineering

    TOBB University of Technology & Economics · 2008 - 2012

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