Sandra A.

Game Developer

Sandra is a skilled game developer with five years of commercial experience, specializing in blending artificial intelligence with game development.

She has extensive expertise in Unreal Engine, Unity, and C#, and has worked on casual Android games as well as developed a deep learning system for face recognition, demonstrating her versatility across diverse projects.

What sets Sandra apart is her ability to tackle complex problems and devise creative solutions. She combines her passion for gaming with a strong interest in AI, resulting in innovative and engaging projects. Additionally, Sandra excels in team leadership and communication, consistently ensuring that her team achieves its goals and delivers high-quality work.

Main expertise
  • Unity
    Unity 5 years
  • C#
    C# 5 years
  • Unreal Engine
    Unreal Engine 4 years
Other skills
  • Blender
    Blender 4 years
  • CryEngine
    CryEngine 4 years
  • Python
    Python 3 years
Sandra
Sandra A.

Germany

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Selected experience

Employment

  • Virtual Reality Assistant Lecturer

    Damascus University - 4 months

    • Collaborated with the main lecturer to develop lesson plans.

    • Guided students on their assignments and projects.

    • Offered technical support with troubleshooting VR hardware and software issues.

  • Researcher

    IntechOpen - 3 months

    • Published a scientific paper titled "Topology Optimization Generating System."

    • Conducted original scientific research. Prepared manuscripts detailing methods, theories, results, and conclusions.

  • Senior Unity Developer

    Grind Digital - 5 months

    • Worked on multiple VR/Oculus games. Initialized and developed game techniques using the XR development kit.

    • Managed to deliver products on time. Created a real-time voice chat using Photon PUN 2.

  • Unity Developer

    Isoverse - 6 months

    • Collaborated with designers to create an isometric view.

    • Developed and tested game mechanics, including movement systems, animations, and UI/UX.

    • Implemented NFT SDK to integrate cryptocurrency within the game.

    • Developed real-time multiplayer mechanics, including network connections, information security, and synchronization using Photon PUN 2 text chat.

  • Unity Developer

    Unreal Covid - 8 months

    • Developed a VR proof of concept project. Created virtual spaces with mental healthcare activities for COVID-19 patients.

    • Demonstrated VFX skills, including lighting, colorful effects, and healing music.

  • Software Developer

    Freelance - 3 months

    • Created technical specifications for projects.

    • Integrated existing software products and ensured compatibility between previously incompatible platforms.

    • Managed the entire software development lifecycle.

  • AI Engineer

    Freelance - 3 months

    • Worked on an AI proof of concept project.

    • Created a deep learning network for face recognition, smile identification, and human body detection, separating it from the background.

    • Optimized the algorithm for good results on low-end hardware.

  • Unity Developer

    Abjadpolis - 10 months

    • Collaborated with other team members to deliver large and complex features.

    • Participated actively in the development process.

    • Contributed improvements and suggestions, enhancing the quality of the code throughout the entire production cycle.

    • Developed casual games for Android platforms.

    Technologies:

    • Technologies:
    • Unity Unity
  • Unity Developer

    Joybox - 10 months

    • Managed the creation of a game required by the firm and oversaw the designer’s work.

    • Developed game mechanics from physics and math to programming and algorithms from scratch.

    Technologies:

    • Technologies:
    • Unity Unity

Education

  • BSc.Computer Software Engineering

    Damascus University · 2015 - 2021

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