Vahagn H.

Senior Game Developer | Technical Leader

Vahagn is an incredibly skilful Software Engineer and a knowledgeable, visionary, and results-driven Technical Leader, specialized in Game Development, with an unmatched ability and desire to learn new things. He has gained a 6+ hands-on experience, which allowed him to quickly master his skills and fall in love with game development.

He is proficient in all areas of game programming, including software architecture and design, coding, and troubleshooting. Vahan is also an astute strategist with international expertise and ability to turn challenges into profitable projects, blending creativity with the expert technical perspective. Being an innovative individual, he does enjoy brainstorming and working on a variety of projects. He is able to assess new market trends, features, technologies, and emerging techniques to stay competitive. Throughout his career, Vahagn developed outstanding leadership and managerial skills with a profound ability to direct, mentor, and motivate teams.

He has received scholarships:

  • Merit Scholarship for Academic Achievements at State Engineering University of Armenia.
  • Scholarship from RA government covering full tuition at American University of Armenia, Computing and Information Science program.

And certificates in the following courses:

  • PC Technical and Software Maintenance;
  • 3D studio Max

He also is an author of the publication “Cognitive Telepresence in Human-Robot Interactions,” Journal of Human-Robot Interaction, 2013.

Main expertise

  • C# C# 6 years
  • Unity Unity 6 years
  • Unity3D Unity3D 6 years

Other skills

  • Cocos2dx Cocos2dx 3 years
  • .NET framework .NET framework 3 years
  • Matlab Matlab 3 years

Vahagn H.

34.90 € hourly


Book Vahagn H.

Selected experience


  • Game Developer

    Mindojo - 8 months

    • Developing games for gamified language learning applications.
    • Collaborating with designers,
      illustrators, and other developers.
  • Game Developer

    Binatex - 8 months

    • Developing a social trading simulator and a RPG with a 3D meta part.
    • Collaborating with designers, illustrators, and other developers.
  • Freelance Game Developer

    Upwork - 1 year 4 months

    • Efficiently working with multiple remote clients and writing well-documented, scalable, and reusable code, leading
      the development of numerous games/apps.
  • Game Developer

    Rhino Games LLC - 1 year 6 months

    • Developed 2D hyper-casual/casual games for mobile devices (iOS/Android).
    • Designed, coded, and modified software to add new features.
    • Executed projects and ensured the on-time release of well tested and reliable code.
    • Trained and guided freshmen to improve technical proficiency and establish lasting mentorship relationships.
  • Software Engineer

    Loy & Hutz - 10 months

    • Developed cross-platform mobile applications and desktop applications for Windows, while working in a fast-paced environment.
    • Collaborated closely with colleagues to constantly innovate app functionality and design.
    • Assisted in several application lifecycle segments, including development, test, release, and support.
  • Senior Game Developer / Team Lead

    Noor Games - 2 years

    • Developed slot games for mobile devices (iOS/Android/Amazon/Windows Phone).
    • Involved in software design, contributed to the organization, and maintained such development processes as
      code reviews, source code versioning, release management, and documentation.
    • Performed peer code reviews and championed a high standard of code excellence.
    • Collaborated with product owners and teams remotely; interviewed candidates and coached freshmen.
  • Software Engineer

    BetConstruct - 10 months

    • Wrote and tested solid, reliable, and efficient code while developing live casino games for the web.
    • Worked with gameplay programmers and designers to implement technical solutions and meet project goals.
  • Senior Game Developer

    Plexonic - 1 year 5 months

    • Translated requirements into clean and efficient code while developing casual games for mobile devices and the Web (Facebook/Vkontakte).
  • Research Engineer

    Distributed Human-Machine Systems Laboratory (DHMS) - 2 years 7 months

    • Started as a Research Assistant and became an Engineer in 09/2012.
    • Research in the sphere of human-robot interaction and supervisory control
    • Designed and developed a human-robot interaction interface for a simulated child autism therapy scenario
      using a humanoid robot. The setup features augmented reality and is based on Cognitive Telepresence.
    • Performed the design, development, and analysis of human-robot interaction interfaces, as well as robotics
      simulations, for a research project on human-robot interaction in a simulated mine-patrol scenario.


  • MSc.Computing and Information Science

    Masdar Institute of Science and Technology · 2010 - 2012

  • BSc.Cybernetics/Control Systems

    State Engineering University of Armenia · 2006 - 2010

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