
Spiludvikler
David har været involveret i softwareplanlægning, programmering, animation, skabelse af optimerede spilaktiver og integration af tjenester gennem hele sin karriere.


Worked as a 3D artist and Unity3D developer;
Collaborated with the team to create and implement 3D assets and environments;
Developed gameplay features and mechanics using Unity3D;
Ensured the seamless integration of 3D assets and animations into the game engine;
Contributed to the overall visual and technical quality of the mobile games;

Created animations and graphics for various aspects of the project;
Worked in various positions within the field of computer graphics to breathe life into the movie "The Children of the Woods";








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