Federico G.

Game Developer&Designer

Federico is a talented computer engineer with a strong passion for video games and a good knowledge of game engines, shaders, 3D modeling, C#, and C++ coding, Unity, Unreal Engine, VR, and AR.

In total, he has over six years of commercial experience. Federico has contributed to developing various computer games together with an international team of professionals.

Also, he has team-leading experience. Federico was coordinating a small team of artists and developers. Apart from that, he has been teaching and mentoring students for some time.

Federico stands out with creativity and can produce innovative ideas, turning them into great game design. He likes to experiment with themes and genres, developing great plots and storylines.

Main expertise

  • Unity Unity 6 years
  • C# C# 6 years

Other skills

  • 3D 6 years
  • Agile Agile 6 years
  • UI UI 6 years
Federico

Federico G.

40.90 € hourly

Italy

Book Federico G.

Selected experience

Employment

  • Unity Game Developer, Game Designer

    Digital Mosaik - 2 years 2 months

    • C# programming
    • Unity developing
    • Gameplay, narrative, and tools development
    • Technical coaching
    • Game design document writing
    • VR Serious Gaming
    • Coordinating a small team of artists and developers.

    Technologies:

    • Technologies:
    • Unity Unity
    • C# C#
  • Unity Developer

    ETT Solutions - 6 months

    • Unity development, C# programming for VR experiences
    • Working on providing smart solutions

    Technologies:

    • Technologies:
    • Unity Unity
    • C# C#
  • Unity Game Developer

    Mindmaze - 5 months

    • Unity development, C# programming for a serious game for stroke rehabilitation
    • Working with professionals from different countries speaking English and French.
    • Kanban scheduling.
    • Serious gaming
  • Unity Developer

    Zuru Tech - 7 months

    • Unity development, C# programming for a MOM application
    • Robotic factory simulation
    • Robotic arm end effector collision avoidance
    • Working with an international team of professionals speaking English.
    • Agile working.

    Technologies:

    • Technologies:
    • Unity Unity
    • C# C#
    • Agile Agile
  • Teacher of Mobile Game Development

    ITS Piemonte - 2 months

    • Teaching game design and mobile game development using Swift, SpriteKit, and Gameplay
  • Unity Game Developer, Game Designer

    Proxy42 - 6 months

    • Unity development, C# programming for the mobile AR game “Father.IO
    • Ingame UI
    • Menus navigation
    • Design and programming of Drone Fight minigame for the game “Father.IO
    • Core mechanics definition and testing
    • AI programming
    • Level procedural levels generation
    • Videogames

    Technologies:

    • Technologies:
    • Unity Unity
    • C# C#
    • UI UI
  • Unity Developer, Blender 3D Artist

    Tiny Bull Studios - 10 months

    • Unity development, C# programming for the VR game “Blind”
    • Interactable objects
    • Creature locomotion
    • Triggered environmental events
    • 3d low-poli modeling of the house props for the game “Blind”
    • Agile working
    • Videogames

    Technologies:

    • Technologies:
    • Unity Unity
    • C# C#
    • Blender Blender
    • 3D
    • Agile Agile
  • Unity Developer, Blender 3D Animator, Videomaker

    Too Many Brains, Vanilla Innovations - 7 months

    • Client-side development of the game “Chronicles of Atheria” using Unity
    • Fantasy combat system
    • Characters animators
    • Match rules implementation
    • Environment-related scripting
    • Design and development of the mobile game “Dashmeleon” https://www.youtube.com/watch?
      v=zCMD4CFsFSA using Unity
    • Core mechanics definition and testing
    • Environment tiles handling
    • IOS and Android achievements
    • Characters animation using Blender
    • Game trailers videomaking using Adobe Premiere.

    Technologies:

    • Technologies:
    • Unity Unity
    • Blender Blender
    • 3D
  • Intern, Unity and Oculus Rift Developer

    Studio Evil - 2 months

    • Design and development of a 3D VR interactable main menu of the game “Relive”.

    Technologies:

    • Technologies:
    • Unity Unity
    • 3D
  • Intern, HLSL, CG, DirectX 9.0c shader programmer

    SynArea Consultants Srl - 4 months

    • 3D shader coding in CG, HLSL language
    • working on 3D, real time applications

Education

  • Standalone courseUnreal Engine

    Udemy · 2018 - 2019

  • MSc.Computer Science

    Politecnico di Torino · 2013 - 2015

  • BSc.Cinema and Communication Means

    Politecnico di Torino · 2011 - 2013

Portfolio

  • porfolio-0
  • porfolio-1
  • porfolio-2

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