Zain K.

Zain K.

Spiludvikler

Toppræstation 8.2/10
United Arab Emirates
Betroet medlem siden 2021
8 års erfaring

Spiludvikling er Zain's sande passion. Under sit arbejde hos X on Board fik han erfaring med at lede et team af spiludviklere og med at arbejde med 3D-modeller og ingeniører. Han har også arbejdet på et andet projekt for det samme studie som projektleder på et stort kommende spil.

Zain var med til at stifte Sigmund som en unik System as a Service business intelligence-platform, der hjælper virksomheder med at sammenkoble deres egne data om kundernes adfærd med data fra den virkelige verden for at skabe kontekstuel intelligens og støtte beslutningsprocessen. Den blev udvalgt som en af de 10 bedste startups i 2017 af Jusoor.

Han er også medlem af Investment and Finance Club, hvor han deltager i årlige møder, workshops og særlige arrangementer.

Hans aktiviteter og resultater omfatter, men er ikke begrænset til:

  • At være finalist i den nationale videnskabsolympiade for informatik;
  • Deltager på the National Team for Basketball selection;
  • Frivilligt arbejde i Røde Kors.

Hovedekspertise

Unreal EngineUnreal Engine6 år
C++C++8 år
UnityUnity4 år
C#C#6 år
4+

Erfaring11

MasterMind

Lead game developer & designer

MasterMind
Education
Feb 2024 - Jul 2024 · 5m
  • Directed the design and development of a story-driven RPG set in the 13th-century Middle East, focusing on historical accuracy and cultural immersion.

  • Led team of 2 developers and 3 artist throughout the process of Alpha.

  • Implemented innovative monetization strategies, including DLCs, extra content packs, and limited edition collectibles.

  • Created compelling narrative arcs and character development, bringing the epic journey of Baybars I to life.

  • Successfully launched a promotional campaign, achieving 1 million views and over 30,000 followers across social media platforms.

UnityUnity
Product Designer
Swave

C++ Developer

Swave
HR and Recruitment
Sep 2023 - Jan 2024 · 4m
  • Developed a 3D pipeline in C++ to integrate with Unity for a leading holographic display manufacturer.

  • Created Percentage Return to Player systems to ensure player rentention.

  • Collaborated with a team of three and the algorithm team to advance holographic display technology

  • Created and presented a cutting-edge holographic display demo at CES, showcasing the technology's capabilities.

C++C++
UnityUnity

Lead Game Developer

Proxify client (NDA)
Information Technology (IT) and Services
Sep 2021 - Oct 2022 · 1å 1m
  • Introduced game development to the talent pool

  • Created and hosted interactive workshops and webinars, explaining key concepts and providing hands-on experience in game development with UE4 and C++;

  • Conducted 30 technical interviews for game developers, Unity developers, and Unreal;

  • Engine jobs over 3 months Devised a one-stage technical interview, utilizing Unity 3D, UE4, and C++ tasks, to pinpoint top game development talent;

  • Shared my experience with the company’s six client managers which helped them land game studio’s clients.

C++C++
UnityUnity
Unreal EngineUnreal Engine
3D

Senior Game Developer

Feral Flame Studios AB (prev. Nirah Studios AB, Stockholm Sweden)
Gaming
Aug 2021 - Sep 2023 · 2å 1m
  • Led, managed and technically trained Three people programming team over 16 months Fostered skill acquisition through review sessions and collaborative mini-projects, enhancing team productivity and integration;

  • Created AI system from scratch that handles packs, needs system, aggressiveness and moving throughout various terrains over 6 months, using Behavior trees and Environment queries;

  • Built an inventory system from scratch that allows picking, dropping, using and changing position in back bag over 3 months of time, using C++ and UI widgets;

  • Created custom movement mechanic that allowed for traversing through any terrain filled level with climbing and wall jumping over 5 months, using C++;

  • Setup 5 processes in collaboration with other 3 teams, internal and external, of 3 people each Cross-managed these teams while aligning with overarching business objectives;

  • Operated within an average quarterly budget of $250,000, prioritizing resource allocation to maximize ROI;

  • Helped the company close an investment round of 600k+$ during my first quarter with the company. Spearheaded the creation of a robust game prototype using UE4 and C++, showcasing team skills and project potential, and led technical investor talks, securing $600K+ in Q1 funding.

UI
C++C++
Team Leading

Senior spiludvikler

Hyphonics Inc.
Information Technology (IT) and Services
Oct 2020 - Aug 2021 · 10m
  • Skabte, fejlsøgte, vedligeholdt og optimerede spillets motor, editor og relaterede udviklingsværktøjer
  • Leveret tekniske løsninger, introduceret innovationer og forbedret implementeringskvalitet, ydeevne og værktøjskædens anvendelighed
  • Forbedrede eksisterende spilfunktioner baseret på designteamets anmodninger
  • Vedligeholdelse og opdatering af motoren og værktøjerne i overensstemmelse med ændringer i udviklingspipelinen, f.eks. nye SDK'er eller middleware-versioner.

Teamleder

Quill-tech Group
Jan 2020 - Nov 2020 · 10m
  • Organiserede teammøder og koordinerede med forskellige kontorafdelinger for at lette effektiv kommunikation
  • Mentorerede og motiverede teammedlemmer til at fortsætte deres uddannelse og karriereudvikling ved at tilbyde gratis kurser og programmer.
  • Hjælpe med budgetudvikling og udarbejde månedlige afdelingsrapporter
  • Genererede ny forretning ved at genoptage tidligere leads, netværke og levere fremragende kundeservice

Game Developer

Quill-tech Group
Information Technology (IT) and Services
Jan 2020 - Nov 2020 · 10m
  • Designed and developed 3 Mobile Games for 3 clients, with average budget $2000;

  • Managed problem solving and communication with 4 engineers in a studio with 2 live games;

  • Designed and implemented 300 UI elements for games to match with the Game;

  • Design Document provided Met with 3 clients weekly and handled feasibility discussions and negotiations.

UnityUnity
X on Board

Lead spiludvikler

X on Board
Nov 2019 - Jul 2021 · 1å 8m
  • Håndterede skabelsen af et spil, som firmaet krævede, og styrede designerens arbejde;
  • Skabte mekanikken fra fysik og matematik til programmering og algoritmer fra bunden.
Joybox

Back-end udvikler

Joybox
May 2018 - Jan 2019 · 8m
  • Integrerede frontend-elementer skabt af frontend-udviklere i PHP-baserede virksomhedswebapplikationer
  • Udviklet webapplikationer ved hjælp af PHP til at understøtte virksomhedens portalfunktionalitet
  • Samarbejdede tæt med projektledere og teamledere om at implementere funktioner til ændringsanmodninger
X on Board

Game Developer

X on Board
Travel and Tourism
May 2018 - Sep 2019 · 1å 4m
  • Wrote code for two games more than one year, using unity 3D;

  • Implemented graphics, sounds, interfaces, Level Spawning, etc;

  • Regularly researched demographics and statistics relating to the game to determine type of game play to use;

  • Created the Demo which was showcased to 5 investors and landed the company funding of $11000;

  • Oversaw the testing of the game over 2 months to determine whether it is up to standards;

  • Acquired funding for 2 games created for the company from the Fredrick Newman foundation in German.

UnityUnity

Business analytiker

Olex Group
Feb 2018 - Aug 2018 · 6m
  • Administrerede afdelingens metrikker og leverede datadrevne forbedringsforslag til relaterede processer
  • Hjalp personalet med markedsundersøgelser, udarbejdelse af forslag, prissætning, udvikling af PowerPoint-præsentationer og andre tildelte opgaver
  • Udviklet værktøjer til forretningsudviklingsteamet for at forbedre effektiviteten og automatisere tilbagevendende opgaver

Portefølje 4

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Uddannelse

American University of Beirut
American University of Beirut
Computer videnskab2019 - 2023

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