
Game Designer
Leistungsfähiger Kunst- und Designprofi mit Abschluss an der Universidade do Vale do Itajaí (Univali). Er konzentriert sich vor allem auf Game-Design und Digital Entertainment.
Stefano setzt gern frische Einblicke und überraschende Ideen in die Praxis um. Gute Fähigkeiten bei Unity, Unreal 4, 3Ds Max, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Corel Draw, Zbrush und Mudbox.

-Worked on many projects as a 3D Artist and Developer.
Worked on numerous ultra-casual projects for the mobile Play Store and App Store;
Contributed to character and environment modeling, rigging, texturing, and animation tasks;
Utilized software tools such as Unity, 3DS Max, Blender, Photoshop, Substance Painter, and After Effects;
Developed prototypes for various ideas;
Facilitated brainstorming sessions to generate innovative concepts;
Collaborated with team members to explore and refine ideas through brainstorming;

Collaborated on various game and VR projects;
Demonstrated proficiency in utilizing software tools such as Unreal Engine, Unity, ZBrush, 3DS Max, Blender, Substance Painter, and Cinema 4D;


Worked as a 3D Artist and Animator at Cafundó;
Collaborated on a wide range of projects across various platforms, including VR, AR, games, and commercials;
Worked as a 3D Artist and Game Designer;
Had the role of creating fantasy 3D detailed worlds that are used on trips that players will experience using Oculus VR technology to increase immersion inside the game;


Animated characters and objects and created rigging structures;
Designed 3D environments and objects;
Ensured assets met artistic and technical standards;
3D modeled low-poly characters and environments;
Textured/shaded 3D assets;
Rigged characters for animation;
Animated characters and objects to enhance the overall user experience;

Generated innovative game ideas and designed engaging mechanics;
Created compelling stories and developed immersive worlds;
Designed game levels and user interfaces for a seamless player experience;
Created 3D models, applied textures, and optimized assets for performance;

Modeled, unwrapped, textured, and animated characters for the specified project;
Developed educational game projects;










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