Stefano T.

Stefano T.

Game Designer

Germany
Vertrauenswürdiges Mitglied seit 2022
10 Jahre Erfahrung

Leistungsfähiger Kunst- und Designprofi mit Abschluss an der Universidade do Vale do Itajaí (Univali). Er konzentriert sich vor allem auf Game-Design und Digital Entertainment.

Stefano setzt gern frische Einblicke und überraschende Ideen in die Praxis um. Gute Fähigkeiten bei Unity, Unreal 4, 3Ds Max, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Corel Draw, Zbrush und Mudbox.

Hauptkompetenz

3D10 Jahre
3Ds Max3Ds Max10 Jahre
Adobe PhotoshopAdobe Photoshop10 Jahre
BlenderBlender6 Jahre
27+

Erfahrung12

Proxify

3D Artist

Proxify
Information Technology (IT) and Services
Feb 2023 · 3J 2M

-Worked on many projects as a 3D Artist and Developer.

  • Worked on numerous ultra-casual projects for the mobile Play Store and App Store;

  • Contributed to character and environment modeling, rigging, texturing, and animation tasks;

  • Utilized software tools such as Unity, 3DS Max, Blender, Photoshop, Substance Painter, and After Effects;

  • Developed prototypes for various ideas;

  • Facilitated brainstorming sessions to generate innovative concepts;

  • Collaborated with team members to explore and refine ideas through brainstorming;

3Ds Max3Ds Max
Substance PainterSubstance Painter
Nurogames GmbH

3D Artist

Nurogames GmbH
Gaming
Sep 2021 - Feb 2023 · 1J 5M
  • Collaborated on various game and VR projects;

  • Demonstrated proficiency in utilizing software tools such as Unreal Engine, Unity, ZBrush, 3DS Max, Blender, Substance Painter, and Cinema 4D;

3Ds Max3Ds Max
Substance PainterSubstance Painter
ANIMA RES

3D-Künstler

ANIMA RES
Healthcare
Jun 2019 - Aug 2021 · 2J 2M
  • 3D-Animationen im Medizinbereich (AR/MR/VR).
3Ds Max3Ds Max
Cafundó Estúdio Criativo

3D Artist

Cafundó Estúdio Criativo
Art and Design
Mar 2018 - May 2019 · 1J 2M
  • Worked as a 3D Artist and Animator at Cafundó;

  • Collaborated on a wide range of projects across various platforms, including VR, AR, games, and commercials;

3Ds Max3Ds Max
Core AnimationCore Animation
Videography

3D Artist and Animator

Rilix Ltda
Virtual Reality (VR)
Mar 2016 - Mar 2018 · 2J
  • Worked as a 3D Artist and Game Designer;

  • Had the role of creating fantasy 3D detailed worlds that are used on trips that players will experience using Oculus VR technology to increase immersion inside the game;

3Ds Max3Ds Max
Core AnimationCore Animation
FUEL 3D

3D-Künstler

FUEL 3D
3D Printing
Jan 2015 - Jan 2016 · 1J
  • Als Gamedesigner;
  • Erstellung von detailreichen 3D-Fantasy-Welten, die Gamer mit Oculus VR Technologie erleben können, um volle Immersion im Game zu erfahren;
  • Als 3D-Generalist auf 3DS Max und AutoCAD;
  • Umwandlung von 3D Works zu Unity;
  • Modellierung, Strukturierung und Animation von Figuren;
  • Modellierung von architektonischen Umgebungen (Innen- und Außenräume);
  • Rendering und Beleuchtung mit V-Ray;
  • Programmierung mit C# und JavaScript.
3Ds Max3Ds Max
Oniria

Game Designer, 3D-Generalist

Oniria
Augmented Reality (AR)
Jan 2015 - Nov 2015 · 10M
  • Als 3D-Künstler ein Generalist, der interaktive Schulungssimulatoren entwickelt.
3Ds Max3Ds Max

3D Artist

Boundless Game Studios
Gaming
Apr 2014 - Apr 2017 · 3J
  • Animated characters and objects and created rigging structures;

  • Designed 3D environments and objects;

  • Ensured assets met artistic and technical standards;

3Ds Max3Ds Max

Specialist Coders Pte. Ltd.

Lands of Ammox
Gaming
Nov 2012 - May 2014 · 1J 6M
  • 3D modeled low-poly characters and environments;

  • Textured/shaded 3D assets;

  • Rigged characters for animation;

  • Animated characters and objects to enhance the overall user experience;

http://www.landsofammox.com/

3Ds Max3Ds Max
Core AnimationCore Animation
ZPay

Game Designer, 3D Artist

ZPay
Financial Technology (FinTech)
Jun 2012 - Apr 2014 · 1J 10M
  • Generated innovative game ideas and designed engaging mechanics;

  • Created compelling stories and developed immersive worlds;

  • Designed game levels and user interfaces for a seamless player experience;

  • Created 3D models, applied textures, and optimized assets for performance;

3Ds Max3Ds Max
Universidade do Vale do Itajaí

3D Modelling, Texturing and Animation

Universidade do Vale do Itajaí
Education
Mar 2012 - Jun 2012 · 3M
  • Modeled, unwrapped, textured, and animated characters for the specified project;

  • Developed educational game projects;

3Ds Max3Ds Max
Core AnimationCore Animation

Moderation

Doradomu - Uol Jogos
Gaming
Oct 2010 - Jul 2011 · 9M
  • Moderierte Aktivitäten im Uol Jogos (Uol Games) Forum.

Portfolio 16

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Ausbildung

MED
MELIES/ Escola de Cinema 3D e Animação
Zbrush-Skulptur, Texturierung und Rendering2014 - 2014
Universidade do Vale do Itajaí
Universidade do Vale do Itajaí
Spieldesign und digitale Unterhaltung, 3D-Kunst, Spieldesign, Spieleentwicklung J2009 - 2012
CDF
Centro de Formação Profissional Microlins
Webdesigner, HTML, Dreamweaver, Corel Draw, Photoshop, Flash2006 - 2006

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