Stefano T.

Stefano T.

Game Designer

Germany
Vertrouwd lid sinds 2022
10 jaar ervaring

Sterke kunst en design professional die is afgestudeerd van de Univali universiteit, met focus op Game design en Digital entertainment.

Stefano houdt ervan frisse inzichten en uitstekende ideeën om te vormen in de praktijk. Zeer bedreven in Unity, Unreal 4, 3Ds Max, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Corel Draw, ZBrush en Mudbox.

Hoofd expertise

3D10 jaar
3Ds Max3Ds Max10 jaar
Adobe PhotoshopAdobe Photoshop10 jaar
BlenderBlender6 jaar
27+

Ervaring12

Proxify

3D Artist

Proxify
Information Technology (IT) and Services
Feb 2023 · 3j 2m

-Worked on many projects as a 3D Artist and Developer.

  • Worked on numerous ultra-casual projects for the mobile Play Store and App Store;

  • Contributed to character and environment modeling, rigging, texturing, and animation tasks;

  • Utilized software tools such as Unity, 3DS Max, Blender, Photoshop, Substance Painter, and After Effects;

  • Developed prototypes for various ideas;

  • Facilitated brainstorming sessions to generate innovative concepts;

  • Collaborated with team members to explore and refine ideas through brainstorming;

3Ds Max3Ds Max
Substance PainterSubstance Painter
Nurogames GmbH

3D Artist

Nurogames GmbH
Gaming
Sep 2021 - Feb 2023 · 1j 5m
  • Collaborated on various game and VR projects;

  • Demonstrated proficiency in utilizing software tools such as Unreal Engine, Unity, ZBrush, 3DS Max, Blender, Substance Painter, and Cinema 4D;

3Ds Max3Ds Max
Substance PainterSubstance Painter
ANIMA RES

3D artiest

ANIMA RES
Healthcare
Jun 2019 - Aug 2021 · 2j 2m
  • In 3D medische animatie (AR/MR/VR).
3Ds Max3Ds Max
Cafundó Estúdio Criativo

3D Artist

Cafundó Estúdio Criativo
Art and Design
Mar 2018 - May 2019 · 1j 2m
  • Worked as a 3D Artist and Animator at Cafundó;

  • Collaborated on a wide range of projects across various platforms, including VR, AR, games, and commercials;

3Ds Max3Ds Max
Core AnimationCore Animation
Videography

3D Artist and Animator

Rilix Ltda
Virtual Reality (VR)
Mar 2016 - Mar 2018 · 2j
  • Worked as a 3D Artist and Game Designer;

  • Had the role of creating fantasy 3D detailed worlds that are used on trips that players will experience using Oculus VR technology to increase immersion inside the game;

3Ds Max3Ds Max
Core AnimationCore Animation
FUEL 3D

3D artiest

FUEL 3D
3D Printing
Jan 2015 - Jan 2016 · 1j
  • Als game designer;
  • In de creatie van fantasie 3D gedetailleerde werelden die spelers ervaren met behulp van de Oculus VR technologie voor een nog diepere onderdompeling in de game;
  • Als een 3D generalist op 3DS Max en AutoCad;
  • In de conversie van 3D Works naar Unity;
  • In de modellering, texturering en animatie van personages;
  • In de modellering van architecturale omgevingen (binnen en buiten);
  • Met VRay rendering en verlichting;
  • Met C# en JavaScript programmering.
3Ds Max3Ds Max
Oniria

Game-ontwerper, 3D-generalist

Oniria
Augmented Reality (AR)
Jan 2015 - Nov 2015 · 10m
  • Als een 3D artiest-generalist die interactieve training simulators ontwikkelt.
3Ds Max3Ds Max

3D Artist

Boundless Game Studios
Gaming
Apr 2014 - Apr 2017 · 3j
  • Animated characters and objects and created rigging structures;

  • Designed 3D environments and objects;

  • Ensured assets met artistic and technical standards;

3Ds Max3Ds Max

Specialist Coders Pte. Ltd.

Lands of Ammox
Gaming
Nov 2012 - May 2014 · 1j 6m
  • 3D modeled low-poly characters and environments;

  • Textured/shaded 3D assets;

  • Rigged characters for animation;

  • Animated characters and objects to enhance the overall user experience;

http://www.landsofammox.com/

3Ds Max3Ds Max
Core AnimationCore Animation
ZPay

Game Designer, 3D Artist

ZPay
Financial Technology (FinTech)
Jun 2012 - Apr 2014 · 1j 10m
  • Generated innovative game ideas and designed engaging mechanics;

  • Created compelling stories and developed immersive worlds;

  • Designed game levels and user interfaces for a seamless player experience;

  • Created 3D models, applied textures, and optimized assets for performance;

3Ds Max3Ds Max
Universidade do Vale do Itajaí

3D Modelling, Texturing and Animation

Universidade do Vale do Itajaí
Education
Mar 2012 - Jun 2012 · 3m
  • Modeled, unwrapped, textured, and animated characters for the specified project;

  • Developed educational game projects;

3Ds Max3Ds Max
Core AnimationCore Animation

Moderator

Doradomu - Uol Jogos
Gaming
Oct 2010 - Jul 2011 · 9m
  • In gemodereerde activiteiten op het Uol Jogos (Uol Games) forum.

Portefeuille 16

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Educatie

MED
MELIES/ Escola de Cinema 3D e Animação
Zbrush-sculptuur, texturering en weergave2014 - 2014
Universidade do Vale do Itajaí
Universidade do Vale do Itajaí
Game-ontwerp en digitaal entertainment, 3D-kunst, game-ontwerp, game-ontwikkeling J2009 - 2012
CDF
Centro de Formação Profissional Microlins
Webdesigner, HTML, Dreamweaver, Corel Draw, Photoshop, Flash2006 - 2006

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