
Game Developer
Erik has a solid professional background in Unity, Unreal Engine, Blender, and Blueprint, with over five years of experience.
He studied Game design in Canada. He started as a tester, then switched to game development and 3D modelling, and today he’s the head of the department.
He can easily coordinate with the clients to understand their design requirements and offer suggestions accordingly, as Erik possesses excellent artistic abilities and utilizes the best creative approaches.
Has a keen eye for details and solid artistic capabilities with colour theory, illustration, and rendering.




Freelance 3D artist in charge of character modelling and UV mapping used to create plushies, and 3D printed pieces.



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