Erik C.

Game Developer

3D Artist and Game developer proficient in creating 3D artworks using 3D modelling, texturing, and other techniques.

Erik has a solid professional background in Unity, Unreal Engine, Blender, and Blueprint, with over five years of experience.

He studied Game design in Canada. He started as a tester, then switched to game development and 3D modelling, and today he’s the head of the department.

He can easily coordinate with the clients to understand their design requirements and offer suggestions accordingly, as Erik possesses excellent artistic abilities and utilizes the best creative approaches.

Has a keen eye for details and solid artistic capabilities with colour theory, illustration, and rendering.

Main expertise

  • 3D 10 years
  • Unreal Engine
    Unreal Engine 10 years
  • Adobe Photoshop
    Adobe Photoshop 12 years

Other skills

  • C#
    C# 3 years
  • MetaHuman Framework
    MetaHuman Framework 2 years
  • Python
    Python 2 years
Erik

Erik C.

Mexico

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Selected experience

Employment

  • Technical Artist

    Muus Collective - 1 year

    • Worked on Bellemint game
    • Utilize, Test and report tools made by team.
    • Implement items as 3D objects and textures to the engine
    • Adjust items to correct sizes and position.
    • Verify correct behavior in game

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • C# C#
    • Unity Unity
    • Git Git
    • 3D
  • Technical Artist

    VW Control Services - 2 years 5 months

    • in charge of the 3D art department.
    • My tasks include creating and supervising 3D models, UV maps textures., shaders, particles and illumination in Blender and Unreal Engine.

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • Git Git
    • Blender Blender
    • Substance Painter Substance Painter
    • Unreal Engine Unreal Engine
    • 3D
    • Blueprint Blueprint
  • 3D Designer

    Viastara - 1 year

    • Designed furniture and stands for POP display. I was in charge of the whole 3D area, which involved product modelling, texturing, illumination and render

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • 3D
  • Unreal Engine Developer

    INTUS Interactive Design - 1 year 6 months

    • Design and create virtual reality visualizations and apps in Unreal Engine 4.
    • Importing 3D models to the engine, creating and implementing realistic materials, creating shaders, designing lighting, and blueprint scripting.

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • Unreal Engine Unreal Engine
    • 3D
    • Blueprint Blueprint
  • QA Game Teste

    Squad - 3 months

    • QA testing for the game "Kerbal Space Program."
    • Finding and testing bugs for developers to fix.
  • QA Game Tester

    Squad - 3 months

    • QA testing for the game "Kerbal Space Program".
    • I was in charge of finding and testing bugs for developers to fix.

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
  • 3D Artist

    Kelvin · Freelance - 1 year

    Freelance 3D artist in charge of character modelling and UV mapping used to create plushies, and 3D printed pieces.

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • 3D
  • On Site Supervisor

    TBR Ingenieria - 1 year

    • On-site supervisor in Santa Fe, Mexico City.
    • I was in charge of verifying that work was delivered within the required time and quality. I also did the supporting documents for it.
  • Web Design Freelance

    Bodaclick - 6 months

    • Worked as a freelance making the site pages, writing the advertisements and editing the pictures to put on the page.

Education

  • MSc.VFX

    Coco School México · 2021 - 2024

  • Standalone courseFilm Design

    Vancouver Film School · 2015 - 2016

  • MSc.Graphic Design

    EduMAc · 2014 - 2015

  • BSc.Ingenieria civil

    Instituto Tecnologico de la Construccion · 2010 - 2013

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