Geoffrey is an experienced game developer with a demonstrated history of working in the IT and services industries.
His profession is due to his passionate interest in mobile applications, online learning (LMS) systems, and computer games, especially action RPG games.
Geoffrey is creative and can produce innovative ideas, turning them into excellent game designs.
- Unity 10 years
- C# 10 years
- Git 9 years
- SVN 9 years
- Python 5 years
- Arduino 5 years
NetherlandsBook Geoffrey H.
Founder, Architecture and Lead Programmer
Enchanted Works - 1 year 5 months
- Designing and implementing engaging gameplay mechanics, systems, and features for various game genres.
- Developing and optimizing game code using programming languages like C++, C#, or Python, ensuring efficient and high-quality performance across various platforms.
- Utilizing game development engines and frameworks, such as Unity or Unreal Engine, to quickly build and prototype game concepts.
- Participating in the testing and debugging, identifying and resolving game-related issues and bugs.
- Implementing and refining game UI and UX elements, ensuring a seamless and intuitive player experience.
- Unreal Engine
Team6 Game Studios BV - 1 month
- Implementing gameplay mechanics, features, and systems using programming languages like C++, C#, or Python and game engines like Unity or Unreal Engine.
- Developing and optimizing game code for various platforms, including PC, consoles, and mobile devices, ensuring efficient performance and compatibility.
- Participating in the game design process, contributing ideas and feedback to improve gameplay and player experience.
- Assisting with post-launch support, including updates, patches, and additional content development to maintain and improve game experiences for players.
- Unreal Engine
Stark Learning, Groningen - 5 months
- Collaborating with instructional designers, artists, and developers to create engaging and educational games for various learning audiences. Developing gameplay mechanics, features, and systems that support learning objectives and provide enjoyable player experiences.
- Integrating multimedia assets like graphics, animations, and audio to create cohesive and immersive learning environments.
- Creating and maintaining technical documentation, including design documents, flowcharts, and API documentation, to support the development process.
- Developing user interfaces (UI) and user experiences (UX) that facilitate intuitive navigation and interaction for diverse learning audiences.
- Unreal Engine
Utrecht University of the Arts (HKU), Utrecht · 2018 - 2022
Noorderpoort - School of Art and Multimedia, Groningen · 2013 - 2017
Standalone courseNoorderpoort - School for Business Services, Groningen
IT Management · 2011 - 2013
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