
Spiludvikler
Som engageret freelanceprogrammør og spildesigner gennemsyrer han sine projekter med en dyb passion for videospil. Han har ekspertise inden for både B2B- og B2C-spiludvikling og bruger to af branchens førende spilmotorer med stor dygtighed.
Giacomos evner spænder fra at udvikle spil til forskellige målgrupper til at designe specialiserede applikationer ved hjælp af avancerede AR- eller VR-teknologier. Ud over sine primære roller i udviklingen spiller han en aktiv rolle i spiludviklingsfællesskabet.


Helping groups of young adults deliver their first game as a team.
Provided lessons on Unreal, Unity, AI, and technical game design aspects of a game.

Had my first teaching experience, and during this period, helping the professor manage four teams.
These teams comprised game designers, concept artists, and programmers.
Mainly focused on teamwork, letting the group create a playable video game.
Had the opportunity to be an assistant teacher of a game design course, helping the students move their first steps in the game development world and introducing them to Game Maker, Unity, and Unreal Engine 4.

PHP and Javascript developer.
Created interfaces for the new management software to improve the efficiency of CRM and Back Office.
After the first period of front-end development began the back-end experience, learning the PL/SQL basics.
Developed procedures to facilitate the billing process.
Also made the data migration in the new software for the gas part.
Started to develop new software for managing contracts loading with senior programmers.
This was also the opportunity to introduce centralized user control and software monitoring systems.



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