Giacomo S.

Giacomo S.

Game Developer

Top performer 9/10
Italy
Trusted member since 2023
7 years of experience

As a committed freelance programmer and game designer, he infuses his projects with a deep passion for video games. Possessing expertise in both B2B and B2C game development, he adeptly employs two of the industry's leading game engines.

Giacomo's capabilities span from developing games for varied audiences to designing specialised applications using advanced AR or VR technologies. Beyond his primary roles in development, he plays an active role in the game development community.

Main expertise

C#C#7 years
C++C++4 years
GitGit7 years
UnityUnity7 years
5+

Experience5

Università degli Studi di Siena

Research Fellowship

Università degli Studi di Siena
Education
Sep 2021 - Sep 2022 · 1y
  • Developed the entire client side of the application using Unity.
  • Created a room decorator application with builds for both VR and AR.
  • Implemented Agora plugin for screen sharing between devices in the AR app.
  • Utilised Meta Quest 2 for VR development.
  • Defined a data structure shared between the application and the backend system.
  • Implemented a system where data and 3D models are fetched from a remote server and downloaded at runtime.
TheSIGN - Comics & Arts Academy

Professor

TheSIGN - Comics & Arts Academy
Education
Nov 2019 · 6y 4m
  • Helping groups of young adults deliver their first game as a team.

  • Provided lessons on Unreal, Unity, AI, and technical game design aspects of a game.

TheSIGN - Comics & Arts Academy

Assistant Professor

TheSIGN - Comics & Arts Academy
Education
Jan 2018 - Jul 2019 · 1y 6m
  • Had my first teaching experience, and during this period, helping the professor manage four teams.

  • These teams comprised game designers, concept artists, and programmers.

  • Mainly focused on teamwork, letting the group create a playable video game.

  • Had the opportunity to be an assistant teacher of a game design course, helping the students move their first steps in the game development world and introducing them to Game Maker, Unity, and Unreal Engine 4.

Freelance

Technical Game Designer

Freelance
Remote Work and Collaboration
Jan 2017 · 9y 2m
  • Contributed expertise to Packt Publishing as a reviewer for the book "Unity AI Programming"
  • Implemented mechanics for a third-person game
  • AI implementation
  • Implemented NPCs behaviour with a hierarchical state machine.
  • Served as a game designer and programmer for both B2C and B2B projects
  • Developed mobile and VR applications for customers in the high fashion field

Programmer

Enegan - Luce e Gas
Energy and Utilities
Oct 2013 - Oct 2016 · 3y
  • PHP and Javascript developer.

  • Created interfaces for the new management software to improve the efficiency of CRM and Back Office.

  • After the first period of front-end development began the back-end experience, learning the PL/SQL basics.

  • Developed procedures to facilitate the billing process.

  • Also made the data migration in the new software for the gas part.

  • Started to develop new software for managing contracts loading with senior programmers.

  • This was also the opportunity to introduce centralized user control and software monitoring systems.

PHPPHP
PL/SQLPL/SQL

Portfolio 3

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Education

UDS
Università degli Studi di Firenze
Informatics2009 - 2013

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