Stefano Tazioli E.

3D Artist &Game Designer&Animator

Talented 3D Artist, Game Designer and Animator who has ten years of experience in design, AR and VR app development.

Strong arts and design professional who graduated from Univali college, focusing on Game Design and Digital Entertainment.

Stefano is fond of turning fresh insights and outstanding ideas into practice. Well-skilled in Unity, Unreal 4, 3Ds Max, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Corel Draw, ZBrush, and Mudbox.

He has a solid knowledge of creating 3D assets from concept and is experienced in sculpting, poly paint, modeling, retopology, baking, texturing, rigging, animations, and implementation in the game engine.

Main expertise

  • 3D 10 years
  • 3Ds Max 3Ds Max 10 years
  • Adobe Photoshop Adobe Photoshop 10 years

Other skills

  • Blender Blender 6 years
  • Unity3D Unity3D 5 years
  • Unreal Engine Unreal Engine 2 years
Stefano

Stefano Tazioli E.

29.90 € hourly

Germany

Book Stefano Tazioli E.

Selected experience

Employment

  • 3D Artist

    Nurogames GmbH - 5 months

    Technologies:

    • Technologies:
    • 3D
    • 3Ds Max 3Ds Max
  • 3D Artist

    ANIMA RES - 2 years 2 months

    • 3d medical animation / AR / MR / VR

    Technologies:

    • Technologies:
    • 3D
    • 3Ds Max 3Ds Max
  • 3D Artist

    Cafundó Estúdio Criativo - 1 year 2 months

    • Worked as a 3D Artist and Animator.
    • Worked with many kinds of projects on many different platforms such as VR, AR, games and commercials

    Technologies:

    • Technologies:
    • 3D
    • 3Ds Max 3Ds Max
  • 3D Artist and Animator

    Rilix Ltda - 2 years

    • Worked as a 3D Artist and Game Designer.
    • Had the role of creating fantasy 3D detailed worlds that are used on trips that players will experience using Oculus VR technology to increase immersion inside the game

    Technologies:

    • Technologies:
    • 3D
  • 3D Artist

    FUEL 3D - 1 year

    • On 'Fuel Design 3D company, I’ve worked as a 3D Generalist that had to handle reading architectural projects and 3D modelling them on 3DS Max based on AutoCad files (that were given by the Architect and had to be cleaned up by me before being sent to 3DS Max and also modelled based on the original project).
    • I also had the task of converting the 3D works for Unity to create virtual tours to be played in a 3D environment with Oculus Rift.
    • Had the task of modelling, texturing and animating a character for a commercial project
    • Worked on both Interiors, Exteriors modelling from scratch to final render and also furniture modelling
    • Modelling Architectural environments (Interiors and Exteriors)
    • Modelling detailed assets
    • Reading Architectural Autocad projects
    • Vray lighting
    • Vray rendering
    • Creating textures on Photoshop
    • Preparing models for rendering
    • Converting models and optimizing them for Unity
    • Modelling and animating characters for commercials
    • C# and Javascript game programming
    • Teamwork

    Technologies:

    • Technologies:
    • 3D
    • 3Ds Max 3Ds Max
  • Game Designer, 3D generalist

    Oniria - 10 months

    • Worked as a 3D Artist Generalist to develop interactive training simulators
    • For modelling and animating, I’ve used Blender 3D; for texturing, I’ve used Photoshop; as the Game Engine, I have used Unity 3D.
    • I had the duty to deliver Game Ready Assets
    • Modelling
    • Texturing
    • Animation
    • Lightmapping
    • Playtesting
    • Basic C# and Javascript programming

    Technologies:

    • Technologies:
    • 3D
    • Unity3D Unity3D
    • 3Ds Max 3Ds Max
    • Adobe Photoshop Adobe Photoshop
    • Blender Blender
  • 3D Artist

    Boundless Game Studios - 3 years

  • Specialist Coders Pte. Ltd.

    Lands of Ammox - 1 year 6 months

    • 3D modelling of low poly characters and environments
    • Texturing/shading
    • Rigging
    • Animation of characters and objects
      http://www.landsofammox.com/
  • Game designer, 3D artist

    ZPay - 1 year 10 months

    Technologies:

    • Technologies:
    • 3D
  • 3D modelling, texturing and animation

    Universidade do Vale do Itajaí - 3 months

    • Modeled, unwrapped, textured and animated characters for this project
  • Moderator

    Doradomu - Uol Jogos - 9 months

    • Moderated activities on Uol Jogos (Uol Games) forum
      -Dealt with industry people and with players, knowing the game creation market tendencies

Education

  • Standalone courseZbrush sculpture, texturing and rendering

    MELIES/ Escola de Cinema 3D e Animação · 2014 - 2014

  • BSc.Game Design and Digital Entertainment, 3d Art, Game Design, Game Development J

    Universidade do Vale do Itajaí · 2009 - 2012

  • Standalone courseWeb Designer, HTML, Dreamweaver, Corel Draw, Photoshop, Flash

    Centro de Formação Profissional Microlins · 2006 - 2006

Portfolio

  • porfolio-0
  • porfolio-1
  • porfolio-2
  • porfolio-3
  • porfolio-4
  • porfolio-5
  • porfolio-6

Find your next developer within days, not months

We can help you deliver your product faster with an experienced remote developer. All from 32.90 €/hour. Only pay if you’re happy with your first week.

In a short 25-minute call, we would like to:

  • Understand your development needs
  • Explain our process to match you with qualified, vetted developers from our network
  • Share next steps to finding the right match, often within less than a week

Not sure where to start?

Let’s have a chat

First developer starts within days. No aggressive sales pitch.