Stefano T.
Game Designer
Talented 3D artist, game designer, and animator with 10+ years of experience in design, AR, and VR app development.
Strong arts and design professional who graduated from Univali college, focusing on Game design and Digital entertainment.
Stefano is fond of turning fresh insights and outstanding ideas into practice. Well-skilled in Unity, Unreal 4, 3Ds Max, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Corel Draw, ZBrush, and Mudbox.
Main expertise
- 3D 10 years
- 3Ds Max 10 years
- Adobe Photoshop 10 years
Other skills
- JavaScript 3 years
- Team leading 3 years
- Figma 3 years
Selected experience
Employment
3D Artist
ANIMA RES - 2 years 2 months
- On 3D medical animation (AR/MR/VR)
Technologies:
- Technologies:
- 3D
- 3Ds Max
3D Artist
FUEL 3D - 1 year
- As a game designer;
- On creating fantasy 3D detailed worlds that players experience using Oculus VR technology to increase immersion inside the game;
- As a 3D generalist on 3DS Max and AutoCad;
- On converting 3D Works to Unity;
- On modeling, texturing and animating characters;
- On modeling architectural environments (interior and exterior);
- With VRay rendering and lighting;
- With C# and JavaScript programming.
Technologies:
- Technologies:
- 3D
- 3Ds Max
Game Designer, 3D generalist
Oniria - 10 months
- As a 3D artist-generalist developing interactive training simulators.
Technologies:
- Technologies:
- 3D
- 3Ds Max
- Adobe Photoshop
- Blender
Moderator
Doradomu - Uol Jogos - 9 months
- On moderated activities on Uol Jogos (Uol Games) forum.
Education
Standalone courseZbrush sculpture, texturing and rendering
MELIES/ Escola de Cinema 3D e Animação · 2014 - 2014
BSc.Game Design and Digital Entertainment, 3d Art, Game Design, Game Development J
Universidade do Vale do Itajaí · 2009 - 2012
Standalone courseWeb Designer, HTML, Dreamweaver, Corel Draw, Photoshop, Flash
Centro de Formação Profissional Microlins · 2006 - 2006
Portfolio
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