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Stefano T.
Game Designer
Getalenteerde 3D artiest, game designer en animator met meer dan 10 jaar ervaring op het gebied van design, AR en VR app ontwikkeling.
Sterke kunst en design professional die is afgestudeerd van de Univali universiteit, met focus op Game design en Digital entertainment.
Stefano houdt ervan frisse inzichten en uitstekende ideeën om te vormen in de praktijk. Zeer bedreven in Unity, Unreal 4, 3Ds Max, Maya, Substance Painter, Marmoset Toolbag, Photoshop, Corel Draw, ZBrush en Mudbox.
Hoofd expertise
- 3D 10 jaar
- 3Ds Max 10 jaar

- Adobe Photoshop 10 jaar

Andere vaardigheden
- JavaScript 3 jaar

- C++ 2 jaar

Geselecteerde ervaring
Dienstverband
3D Artist
Proxify - 2 jaar 9 maanden
-Worked on many projects as a 3D Artist and Developer.
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Worked on numerous ultra-casual projects for the mobile Play Store and App Store;
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Contributed to character and environment modeling, rigging, texturing, and animation tasks;
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Utilized software tools such as Unity, 3DS Max, Blender, Photoshop, Substance Painter, and After Effects;
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Developed prototypes for various ideas;
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Facilitated brainstorming sessions to generate innovative concepts;
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Collaborated with team members to explore and refine ideas through brainstorming;
Technologieën:
- Technologieën:
3Ds Max
Substance Painter
-
3D Artist
Nurogames GmbH - 1 jaar 5 maanden
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Collaborated on various game and VR projects;
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Demonstrated proficiency in utilizing software tools such as Unreal Engine, Unity, ZBrush, 3DS Max, Blender, Substance Painter, and Cinema 4D;
Technologieën:
- Technologieën:
3Ds Max
Substance Painter
-
3D artiest
ANIMA RES - 2 jaar 2 maanden
- In 3D medische animatie (AR/MR/VR).
Technologieën:
- Technologieën:
3Ds Max
3D Artist
Cafundó Estúdio Criativo - 1 jaar 2 maanden
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Worked as a 3D Artist and Animator at Cafundó;
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Collaborated on a wide range of projects across various platforms, including VR, AR, games, and commercials;
Technologieën:
- Technologieën:
3Ds Max
Core Animation
- Videography
-
3D Artist and Animator
Rilix Ltda - 2 jaar
-
Worked as a 3D Artist and Game Designer;
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Had the role of creating fantasy 3D detailed worlds that are used on trips that players will experience using Oculus VR technology to increase immersion inside the game;
Technologieën:
- Technologieën:
3Ds Max
Core Animation
-
3D artiest
FUEL 3D - 1 jaar
- Als game designer;
- In de creatie van fantasie 3D gedetailleerde werelden die spelers ervaren met behulp van de Oculus VR technologie voor een nog diepere onderdompeling in de game;
- Als een 3D generalist op 3DS Max en AutoCad;
- In de conversie van 3D Works naar Unity;
- In de modellering, texturering en animatie van personages;
- In de modellering van architecturale omgevingen (binnen en buiten);
- Met VRay rendering en verlichting;
- Met C# en JavaScript programmering.
Technologieën:
- Technologieën:
3Ds Max
Game-ontwerper, 3D-generalist
Oniria - 10 maanden
- Als een 3D artiest-generalist die interactieve training simulators ontwikkelt.
Technologieën:
- Technologieën:
3Ds Max
3D Artist
Boundless Game Studios - 3 jaar
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Animated characters and objects and created rigging structures;
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Designed 3D environments and objects;
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Ensured assets met artistic and technical standards;
Technologieën:
- Technologieën:
3Ds Max
-
Specialist Coders Pte. Ltd.
Lands of Ammox - 1 jaar 6 maanden
-
3D modeled low-poly characters and environments;
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Textured/shaded 3D assets;
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Rigged characters for animation;
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Animated characters and objects to enhance the overall user experience;
Technologieën:
- Technologieën:
3Ds Max
Core Animation
-
Game Designer, 3D Artist
ZPay - 1 jaar 10 maanden
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Generated innovative game ideas and designed engaging mechanics;
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Created compelling stories and developed immersive worlds;
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Designed game levels and user interfaces for a seamless player experience;
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Created 3D models, applied textures, and optimized assets for performance;
Technologieën:
- Technologieën:
3Ds Max
-
3D Modelling, Texturing and Animation
Universidade do Vale do Itajaí - 3 maanden
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Modeled, unwrapped, textured, and animated characters for the specified project;
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Developed educational game projects;
Technologieën:
- Technologieën:
3Ds Max
Core Animation
-
Moderator
Doradomu - Uol Jogos - 9 maanden
- In gemodereerde activiteiten op het Uol Jogos (Uol Games) forum.
Educatie
Standalone courseZbrush-sculptuur, texturering en weergave
MELIES/ Escola de Cinema 3D e Animação · 2014 - 2014
BSc.Game-ontwerp en digitaal entertainment, 3D-kunst, game-ontwerp, game-ontwikkeling J
Universidade do Vale do Itajaí · 2009 - 2012
Standalone courseWebdesigner, HTML, Dreamweaver, Corel Draw, Photoshop, Flash
Centro de Formação Profissional Microlins · 2006 - 2006
Portefeuille
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