Roy L.

Game Developer

Roy is a seasoned developer with 11 years of experience in software development specialising in web distributed systems.

In the last three years, he has demonstrated proficiency in Unreal Engine game development, showcasing expertise in Blueprints, AI, materials, lighting, level design, animations, and game logic. Additionally, he has experience in creating tools for task automation.

Roy brings a strong work ethic, the ability to work independently, excellent problem-solving skills, and a collaborative mindset, making him adept at taking ownership of tasks and excelling as a team player. His diverse skill set positions him as a valuable asset for organisations aiming to push the boundaries of game development and 3D art.

Main expertise

  • Unreal Engine
    Unreal Engine 4 years
  • Blueprint
    Blueprint 5 years
  • JavaScript
    JavaScript 4 years

Other skills

  • SQL
    SQL 3 years
  • Adobe Photoshop
    Adobe Photoshop 2 years
  • Vue.js
    Vue.js 2 years
Roy

Roy L.

Israel

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Selected experience

Employment

  • Lead Unreal developer

    Giraffe Head Studios - 5 months

    Led the systems design and development of core gameplay systems such as a credits system, save system and item build system as well as several main UI screens such as the Build menu and the shop UI - all in mainly C++ and complementary Blueprints Assisted in coming up with new assets and mechanisms as well as level design concepts

    Technologies:

    • Technologies:
    • C++ C++
    • Unreal Engine Unreal Engine
    • Blueprint Blueprint
  • Unreal Engine Developer

    Multiverse Labs - 3 years 5 months

    • Collaborated with a remote, global team of professionals to craft realistic worlds for the metaverse, games, and interactive experiences using Unreal Engine 5
    • Utilized AI to develop intricate gameplay mechanics
    • Developed an RPG-based game incorporating MetaHumans, external plugins, and various assets
  • Unreal engine game developer

    Multiverse Labs - 3 years 6 months

    • Working as part of a remote worldwide team of professionals to create realistic worlds in the metaverse as well as games and interactive experiences using Unreal 5;

    • Working with AI, creating Gameplay mechanics

    • Building an RPG based game, using metahumans and external plugins and assets

    • collaborating with artists and developers, prototyping ideas

    • Agile development process;

    • Source control using Perforce, managing tasks with Jira.

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • C++ C++
    • Firebase Firebase
    • Unity Unity
    • Jira Jira
    • JSON JSON
    • Unreal Engine Unreal Engine
    • Virtual Reality (VR) Virtual Reality (VR)
    • Blueprint Blueprint
  • Unreal engine Instructor(Part time)

    HackerU college - 2 years 8 months

    • Teaching all aspects of Unreal engine as part of a game dev course;

    • Creating class materials, exercises, Assisting in final projects.

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • Unreal Engine Unreal Engine
  • 3D Generalist

    Clutch Creative house, Kfar-Saba, IL - 1 year 2 months

    • Modelled assets for video productions, catering to various mediums.
    • Rigged three characters, including biped and quadruped, utilising standard rigging techniques and plugins like Advanced Skeleton and TSM3.
    • Developed animations for props and cameras, incorporating deformers and blend shapes.
  • 3D Generalist

    Moburst - Growth Done Right - 1 year 2 months

    Worked as part of the animation/creative team: Responsible for 3D pipeline, creating content for marketing videos, app previews product viz, personal branding.

    Responsibilities included:

    • 3D modelling (Maya, Zbrush)
    • rigging (Biped, Quadruped, Mechanical)
    • texturing (substance painter, Zbrush, Photoshop)
    • lighting scenes and rendering shots with layers for compositing (Arnold, Unreal Engine) -fluid simulations (Realflow)
    • working with animators, motion graphic designers, art directors
    • fix technical issues, brainstorm design ideas

    Technologies:

    • Technologies:
    • Adobe Photoshop Adobe Photoshop
    • Motion Design
  • Fullstack Developer

    Hashavim HPS - 1 year 7 months

    • Spearheaded the development of a web-based CRM tailored for the financial sector, leveraging technologies such as Vue.js, vanilla JavaScript, CSS3, HTML5, ES6, Node.js, and SQL Server.
    • Engaged in ASP.NET MVC development for large-scale websites with high traffic volumes.
    • Demonstrated expertise in client-side development using JavaScript, jQuery, HTML5, and CSS3.
    • Specialised in mobile and cross-browser customisation, ensuring compatibility with browsers such as Chrome and IE8-11.
    • Proficiently utilised Team Foundation Server (TFS) and SQL Server 2008 and above, including writing functions, stored procedures, and queries.
  • Full stack Web Developer

    Hashavim HPS - 1 year 7 months

    • Developing a Web cloud based CRM for the financial sector.
    • VueJS, vanilla javascript, Css3, HTML5, ES6, NodeJs & Sql server
    • ASP.NET MVC development on large websites with high traffic
    • Extensive client side development using Javascript ,JQuery, HTML5,CSS3
    • Mobile and cross browser customization (Chrome, IE8-11)
    • Work with TFS and Sql Server 2008 and up, writing functions, SPs, queries

    Technologies:

    • Technologies:
    • JavaScript JavaScript
    • Angular.js Angular.js
    • Vue.js Vue.js
    • Node.js Node.js
    • C# C#
    • SQL SQL
    • Oracle Oracle
    • .NET .NET
    • ASP.NET ASP.NET
    • .NET Core .NET Core
    • Jira Jira
    • JSON JSON
    • PL/SQL PL/SQL
    • HTML / CSS
    • 3D
  • Unreal Engine Generalist

    Oddysy - 6 months

    • Took part in creating a VR experience , creating environments and interaction;

    • Integrating external hardware such as Arduino, Leap motion;

    • Integrating 3d asset, materials, particles and animations;

    • Programming blueprints, working with cinematics, sequencer, lighting;

    • Working with different headsets: HTC Vive, Oculus, Dell;

    • Implementing Source control with Perforce.

    Technologies:

    • Technologies:
    • Unreal Engine Unreal Engine
    • Virtual Reality (VR) Virtual Reality (VR)
  • Full stack Web Developer

    Matrix - 2 years 4 months

    working on large systems and websites for clients in the security and fintech sectors

    • Development using ASP.NET MVC, Web Forms, entity framework
    • JQuery, Angular.js, JavaScript, HTML5, CSS3
    • Working with WCF, webservices, MSMQ and SOA architecture
    • Sql Server – writing procedures, functions, tables, optimizing queries, SSRS

    Technologies:

    • Technologies:
    • JavaScript JavaScript
    • Angular.js Angular.js
    • Vue.js Vue.js
    • C# C#
    • SQL SQL
    • Oracle Oracle
    • .NET .NET
    • ASP.NET ASP.NET
    • .NET Core .NET Core
    • Jira Jira
    • JSON JSON
    • PL/SQL PL/SQL
    • HTML / CSS
    • 3D

Education

  • Standalone course3D & animation

    ThriveDX college · 2016 - 2018

  • Standalone courseMicrosoft .NET

    Developer John Bryce College · 2007 - 2009

  • BSc.Biological Sciences The Technion

    Israel Institute of Technology · 1999 - 2002

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  • Understand your development needs
  • Explain our process to match you with qualified, vetted developers from our network
  • You are presented the right candidates 2 days in average after we talk

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