Giacomo S.
Game Developer
Giacomo, a seasoned Game Developer, brings seven years of valuable experience.
As a committed freelance programmer and game designer, he infuses his projects with a deep passion for video games. Possessing expertise in both B2B and B2C game development, he adeptly employs two of the industry's leading game engines.
Giacomo's capabilities span from developing games for varied audiences to designing specialised applications using advanced AR or VR technologies. Beyond his primary roles in development, he plays an active role in the game development community.
Main expertise
- C# 7 years
- C++ 4 years
- Git 7 years
Other skills
- Blockchain 2 years
- MetaHuman Framework 1 years
Selected experience
Employment
Research Fellowship
Università degli Studi di Siena - 1 year
- Developed the entire client side of the application using Unity.
- Created a room decorator application with builds for both VR and AR.
- Implemented Agora plugin for screen sharing between devices in the AR app.
- Utilised Meta Quest 2 for VR development.
- Defined a data structure shared between the application and the backend system.
- Implemented a system where data and 3D models are fetched from a remote server and downloaded at runtime.
Technologies:
- Technologies:
- Unity
- Augmented Reality
- Virtual Reality
Technical Game Designer
Freelance - 7 years 10 months
- Contributed expertise to Packt Publishing as a reviewer for the book "Unity AI Programming"
- Implemented mechanics for a third-person game
- AI implementation
- Implemented NPCs behaviour with a hierarchical state machine.
- Served as a game designer and programmer for both B2C and B2B projects
- Developed mobile and VR applications for customers in the high fashion field
Technologies:
- Technologies:
- C#
- C++
- Unity
- Unreal Engine
Education
BSc.Informatics
Università degli Studi di Firenze · 2009 - 2013
Portfolio
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