NEW
Proxify is bringing transparency to tech team performance based on research conducted at Stanford. An industry first, built for engineering leaders.
Learn more
Giacomo S.
Game Developer
Giacomo, a seasoned Game Developer, brings seven years of valuable experience.
As a committed freelance programmer and game designer, he infuses his projects with a deep passion for video games. Possessing expertise in both B2B and B2C game development, he adeptly employs two of the industry's leading game engines.
Giacomo's capabilities span from developing games for varied audiences to designing specialised applications using advanced AR or VR technologies. Beyond his primary roles in development, he plays an active role in the game development community.
Main expertise
- C# 7 years
- C++ 4 years

- Git 7 years

Other skills
- Blockchain 2 years
- MetaHuman Framework 1 years
Selected experience
Employment
Research Fellowship
Università degli Studi di Siena - 1 year
- Developed the entire client side of the application using Unity.
- Created a room decorator application with builds for both VR and AR.
- Implemented Agora plugin for screen sharing between devices in the AR app.
- Utilised Meta Quest 2 for VR development.
- Defined a data structure shared between the application and the backend system.
- Implemented a system where data and 3D models are fetched from a remote server and downloaded at runtime.
Professor
TheSIGN - Comics & Arts Academy - 6 years
-
Helping groups of young adults deliver their first game as a team.
-
Provided lessons on Unreal, Unity, AI, and technical game design aspects of a game.
-
Assistant Professor
TheSIGN - Comics & Arts Academy - 1 year 6 months
-
Had my first teaching experience, and during this period, helping the professor manage four teams.
-
These teams comprised game designers, concept artists, and programmers.
-
Mainly focused on teamwork, letting the group create a playable video game.
-
Had the opportunity to be an assistant teacher of a game design course, helping the students move their first steps in the game development world and introducing them to Game Maker, Unity, and Unreal Engine 4.
-
Technical Game Designer
Freelance - 8 years 10 months
- Contributed expertise to Packt Publishing as a reviewer for the book "Unity AI Programming"
- Implemented mechanics for a third-person game
- AI implementation
- Implemented NPCs behaviour with a hierarchical state machine.
- Served as a game designer and programmer for both B2C and B2B projects
- Developed mobile and VR applications for customers in the high fashion field
Programmer
Enegan - Luce e Gas - 3 years
-
PHP and Javascript developer.
-
Created interfaces for the new management software to improve the efficiency of CRM and Back Office.
-
After the first period of front-end development began the back-end experience, learning the PL/SQL basics.
-
Developed procedures to facilitate the billing process.
-
Also made the data migration in the new software for the gas part.
-
Started to develop new software for managing contracts loading with senior programmers.
-
This was also the opportunity to introduce centralized user control and software monitoring systems.
Technologies:
- Technologies:
PHP
PL/SQL
-
Education
BSc.Informatics
Università degli Studi di Firenze · 2009 - 2013
Portfolio
Find your next developer within days, not months
In a short 25-minute call, we would like to:
- Understand your development needs
- Explain our process to match you with qualified, vetted developers from our network
- You are presented the right candidates 2 days in average after we talk



