
Unreal Engine Developer
His expertise spans C++, C#, Unreal Engine, and Unity, with a strong focus on developing high-performance applications across VR, AR, console, and mobile platforms.
Juan’s achievements include being a finalist at the Reality Virtually Hackathon at MIT and earning the C++ Certified Associate Programmer certification, underscoring his technical proficiency and innovation in the field.
With a strong foundation in 3D/XR technologies and a proven ability to deliver robust solutions, Juan is a valuable contributor to any interactive or immersive software development team.


As a Low-Level C++ Unreal Engine Developer, I was tasked with spearheading the development, maintenance, and optimization of crucial systems utilized by content developers to craft immersive virtual reality experiences System Development: Developed a variety of essential systems within the Unreal Engine using C++, focusing on low-level functionalities to support VR experiences. These systems included but were not limited to frame rate counting, telemetry, input handling, and memory management.
Maintenance and Optimization: Regularly maintained and optimized existing systems to enhance performance, stability, and scalability.
Bug Fixing and Troubleshooting
Creation of a modular notification system, in C++ using Unreal’s reflection system
Project A: VR interaction implementation with elements, creating a simulation of a purchase process of a kids toy store using C++
Project B: Implementation of SparkAR and Cannon.Js for an AR application using Javascript
Project C: Implementation of real-world object detection using AR recognition and machine learning in Unity and C#








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