Alejandro C.

Alejandro C.

Game Engineer

Spain
Trusted member since 2025
7 years of experience

He combines deep technical expertise with a strong focus on team dynamics, empowering colleagues through practical, human-centered strategies to maintain productivity and collaboration throughout the development process.

Alejandro has contributed to high-profile projects such as Ghostrunner 2, recognized as one of the best action games of 2025 with a 9/10 IGN score, and Valor Mortis, one of the most anticipated games of 2026. In these projects, he delivered technical solutions and guidance, ensuring smooth development and high-quality gameplay experiences.

Main expertise

Unreal EngineUnreal Engine7 years
C++C++7 years
BlueprintBlueprint7 years
Gameplay Ability SystemGameplay Ability System5 years
QA Documentation5 years

Experience4

One More Level

Game Engineer

One More Level
Gaming
Feb 2022 · 4y 1m

One More Level is a Polish AA game studio known for Ghostrunner and Ghostrunner 2, developing fast-paced action titles in Unreal Engine.

  • Contributed to the full development cycle of Ghostrunner 2, implementing gameplay systems, UI features, and AI behaviors in Unreal Engine.
  • Developed ultimate character abilities, upgrades, and achievement systems, enhancing player progression and game balance.
  • Integrated FMOD audio systems, maintained the audio subsystem, and optimized performance across multiple levels.
  • Implemented AI and agent behaviors, ensuring responsive and challenging gameplay mechanics.
  • Created custom tooling systems, including an in-house dialogue and quest system using Unreal Engine’s Slate framework.
  • Designed graph node generation workflows to streamline collaboration between designers and writers.
  • Worked with the Gameplay Ability System (G.A.S.) for ability management, replication, and combat mechanics.
  • Collaborated with multidisciplinary teams—including design, art, and QA—to ensure polished and cohesive feature delivery.
UI
C++C++
JiraJira
Unreal EngineUnreal Engine
BlueprintBlueprint
Gameplay Ability SystemGameplay Ability System
Valor Mortis
Ghostrunner 2
Gamecan

Game Engineer

Gamecan
Gaming
Mar 2021 - Jan 2022 · 10m

Gamecan is a European studio specializing in Unreal Engine multiplayer games and development support for publishers and IP holders.

  • Contributed to Contenders Arena, a PvP online multiplayer shooter featuring parkour-based gameplay.
  • Implemented core gameplay features using Unreal Engine’s network framework and G.A.S., ensuring robust replication and synchronization.
  • Developed tooling systems for level designers to manipulate rail splines, improving iteration speed and precision in level creation.
  • Integrated sound and visual effects (SFX/VFX) pipelines, collaborating closely with artists to provide seamless gameplay feedback.
  • Optimized multiplayer performance and assisted in QA, debugging networked gameplay systems.
C++C++
Unreal EngineUnreal Engine
BlueprintBlueprint
BMC Helix ITSMBMC Helix ITSM
Gameplay Ability SystemGameplay Ability System
Contenders Arena
Gudnus

Software Engineer

Gudnus
Gaming
Oct 2019 - Mar 2021 · 1y 5m

Gudnus is an engineering firm providing data and software solutions for large-scale energy projects and photovoltaic plant operations.

  • Developed data management and automation tools in C++, handling large datasets of CSV and Excel files.
  • Created a report generation tool for government reporting on photovoltaic plant performance and compliance.
  • Designed an AI prototype that detected issues in drone-captured thermal imagery using image processing algorithms.
  • Built an AutoCAD-based tool to generate and optimize drone flight paths, improving survey efficiency and coverage.
  • Delivered procedural data pipelines that streamlined energy report generation and compliance analysis.
PythonPython
C++C++
.NET.NET
CSV
AutoCADAutoCAD
3+

Game Engineer

Modular Souls
Gaming
Oct 2017 - Jul 2018 · 9m

Modular Souls is an independent game studio specializing in fast-paced multiplayer games built with Unreal Engine.

  • Worked on Fuel Renegades, a fast-paced multiplayer racing game inspired by Wipeout, from pre-production to release.
  • Implemented network replication features for multiplayer races and optimized synchronization between players.
  • Integrated FMOD audio systems, SFX/VFX pipelines, and in-game feedback systems to enhance immersive gameplay.
  • Contributed to game feel tuning, focusing on responsive controls and player feedback to improve the overall experience.
  • Collaborated across departments, assisting designers and artists with the implementation of gameplay mechanics and effects.
C++C++
Unreal EngineUnreal Engine
BlueprintBlueprint
Gameplay Ability SystemGameplay Ability System
Fuel Renegades

Portfolio

Highlighted by Alejandro

Valor Mortis 8
Jan 2022 · One More Level
Valor Mortis

Tooling and gameplay, created a modular tool plugin for the QuestSystem and the DialogueSystem.

Gameplay Objects implementation and C++ refactorization.

Other projects 3

Ghostrunner 2
Contenders Arena
Fuel Renegades

Education

Teesside University
Teesside University
Videogames Programming2018 - 2019

Stop browsing.
Get matched faster.