Juan P.

Juan P.

Unreal Engine Developer

Italy
Trusted member since 2023
7 years of experience

His expertise spans C++, C#, Unreal Engine, and Unity, with a strong focus on developing high-performance applications across VR, AR, console, and mobile platforms.

Juan’s achievements include being a finalist at the Reality Virtually Hackathon at MIT and earning the C++ Certified Associate Programmer certification, underscoring his technical proficiency and innovation in the field.

With a strong foundation in 3D/XR technologies and a proven ability to deliver robust solutions, Juan is a valuable contributor to any interactive or immersive software development team.

Main expertise

C#C#5 years
C++C++6 years
UnityUnity5 years
Unreal EngineUnreal Engine6 years
4+

Experience10

4DPipeline

Senior 3D Software Engineer

4DPipeline
Information Technology (IT) and Services
May 2025 · 11m

Implemented a proof-of-concept integration between a 3D modelling environment and Amazon’s Visual Asset Management System (VAMS), enabling communication between production software and a digital asset management backend using a Python bridge and a custom React-based plugin. Designed and implemented custom constraint-aware pathfinding systems in modern C++17 within Unreal Engine, building graph structures and runtime algorithms to evaluate multiple traversal paths for dynamically generated environments. Diagnosed and resolved low-level Unreal Engine Live Link execution issues by tracing engine call stacks and runtime tick flows, implementing a safe override architecture without modifying engine core modules.

JavaScriptJavaScript
React.jsReact.js
React NativeReact Native
PythonPython
C++C++
3+
AppLayer

Unreal Engine / Blockchain Systems Engineer

AppLayer
Cryptocurrency and Blockchain
Nov 2024 - May 2025 · 6m

Designed a server-authoritative distributed architecture where blockchain state served as the final authoritative system. Implemented deterministic multiplayer systems and custom player state structures entirely in modern C++. Built a deterministic state machine synchronizing Unreal runtime state with backend transaction confirmation.

C++C++
GitGit
Unreal EngineUnreal Engine
BlueprintBlueprint
SoliditySolidity
Realworld-one

Game Developer

Realworld-one
Jul 2023 · 2y 9m
  • System Development: Developed a range of core systems within Unreal Engine using C++, with a focus on low-level functionality to support VR applications. These included frame rate counting, telemetry, input handling, and memory management.
  • Maintenance and Optimization: Maintained and optimized existing systems to improve performance, stability, and scalability.
  • Bug Fixing and Troubleshooting: Identified and resolved technical issues to ensure seamless operation across development environments.
  • Modular Notification System: Created a modular notification system in C++ utilizing Unreal’s reflection system.
Realworld-one

Unreal Engine C++ Developer

Realworld-one
Virtual Reality (VR)
Jul 2023 - Nov 2024 · 1y 4m

As a Low-Level C++ Unreal Engine Developer, I was tasked with spearheading the development, maintenance, and optimization of crucial systems utilized by content developers to craft immersive virtual reality experiences System Development: Developed a variety of essential systems within the Unreal Engine using C++, focusing on low-level functionalities to support VR experiences. These systems included but were not limited to frame rate counting, telemetry, input handling, and memory management.

Maintenance and Optimization: Regularly maintained and optimized existing systems to enhance performance, stability, and scalability.

Bug Fixing and Troubleshooting

Creation of a modular notification system, in C++ using Unreal’s reflection system

C++C++
GitGit
Unreal EngineUnreal Engine
BlueprintBlueprint

Unreal Engine Developer

RuckusDev (Acona, Italy)
Information Technology (IT) and Services
Oct 2022 - May 2023 · 7m
  • Worked on Project A: Designed and refactored systems and mechanics using Blueprints and C++
  • Created in-game UI tools integrated with databases
  • Debugged both in-house and third-party code in Blueprints and C++
  • Contributed to Project B: Developed network multiplayer functionality with C++, including codebase refactoring and debugging
  • Implemented new shooting weapons using C++
C++C++
GitGit
Unreal EngineUnreal Engine
Virtual Reality (VR)Virtual Reality (VR)
Augmented Reality (AR)Augmented Reality (AR)
BlueprintBlueprint

Game Developer

Framestore (London, UK)
Oct 2020 - Feb 2021 · 4m
  • Project A: Implemented VR interactions with various elements, creating a simulation of the purchase process in a children's toy store using C++.
  • Project B: Implemented SparkAR and Cannon.js to develop an AR application using JavaScript.
  • Project C: Developed real-world object detection using AR recognition and machine learning in Unity and C#.

Unreal Engine VR Developer

Framestore (London, UK)
Entertainment and Media
Oct 2020 - Feb 2021 · 4m

Project A: VR interaction implementation with elements, creating a simulation of a purchase process of a kids toy store using C++

  • Project B: Implementation of SparkAR and Cannon.Js for an AR application using Javascript

  • Project C: Implementation of real-world object detection using AR recognition and machine learning in Unity and C#

JavaScriptJavaScript
C++C++
C#C#
UnityUnity
GitGit
4+
CheerioWorld

VR Developer

CheerioWorld
Information Technology (IT) and Services
Apr 2019 - Oct 2022 · 3y 6m
  • Nevermet: Developed the frontend of the application using React Native; was solely responsible for the entire frontend user experience.
  • Couch: Developed gameplay interactions with UI elements, video synchronization, room system, and integrated Photon Networking. Implemented the new Oculus Avatars and resolved movement synchronization issues between clients using Unity and C#.
  • Vantage Point: Developed gameplay interactions, a decision-making system, persistent data lifecycle, and handled optimization and quality assurance using Unity and C#.
  • Cheerio: Developed gameplay interactions with world UI elements, a hologram system, and functionality for recording and displaying hologram messages using Unity and C#.
JavaScriptJavaScript
React NativeReact Native
C#C#
UnityUnity
GitGit
2+
Inmersys

VR&AR&JR Gameplay Programmer

Inmersys
Virtual Reality (VR)
Jun 2017 - Jan 2018 · 7m
  • Renegades: Implemented Vuforia for augmented reality features.
  • Created gameplay logic and touch input interactions.
  • NDA Projects: Debugged and refactored code developed by full-time employees.
  • Developed and implemented UI and UX components.
GitGit
Augmented Reality (AR)Augmented Reality (AR)
Universidad Panamericana

Image Processing Research Assistant

Universidad Panamericana
Education
Jun 2017 - Jan 2018 · 7m
  • Project A: Creation of algorithm for counting of nuclei cells of a retina image for medical analysis. R&D of algorithms to enhance the quality of the image in a specific point of the image every frame of a video using Matlab
MatlabMatlab
GitGit
Augmented Reality (AR)Augmented Reality (AR)

Certificates 1

C++ Institute
C++ Certified Associate ProgrammerC++ Institute
C++ Institute
C++ Certified Associate ProgrammerC++ Institute
Do you want to know more about Juan’s certifications?Book a call

Education

Universidad Panamericana
Universidad Panamericana
Graphic Simulation Specialty (cum laude, best GPA of the Engineering Faculty)2019 - 2020
Universidad Panamericana
Universidad Panamericana
Digital Animation Engineering (cum laude)2015 - 2019
Universidad Panamericana
Universidad Panamericana
Digital Animation Engineering (cum laude)2015 - 2019

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