Erik C.

Erik C.

Game Developer

Mexico
Trusted member since 2022
12 years of experience

Erik has a solid professional background in Unity, Unreal Engine, Blender, and Blueprint, with over five years of experience.

He studied Game design in Canada. He started as a tester, then switched to game development and 3D modelling, and today he’s the head of the department.

He can easily coordinate with the clients to understand their design requirements and offer suggestions accordingly, as Erik possesses excellent artistic abilities and utilizes the best creative approaches.

Has a keen eye for details and solid artistic capabilities with colour theory, illustration, and rendering.

Main expertise

3D10 years
Unreal EngineUnreal Engine10 years
Adobe PhotoshopAdobe Photoshop12 years
Adobe IllustratorAdobe Illustrator12 years
4+

Experience9

Muus Collective

Technical Artist

Muus Collective
Gaming
Mar 2024 - Mar 2025 · 1y
  • Worked on Bellemint game
  • Utilize, Test and report tools made by team.
  • Implement items as 3D objects and textures to the engine
  • Adjust items to correct sizes and position.
  • Verify correct behavior in game
Adobe PhotoshopAdobe Photoshop
C#C#
UnityUnity
GitGit
3D

Technical Artist

VW Control Services
Automotive
Aug 2020 - Jan 2023 · 2y 5m
  • in charge of the 3D art department.
  • My tasks include creating and supervising 3D models, UV maps textures., shaders, particles and illumination in Blender and Unreal Engine.
Adobe PhotoshopAdobe Photoshop
GitGit
BlenderBlender
Substance PainterSubstance Painter
Unreal EngineUnreal Engine
2+
Viastara

3D Designer

Viastara
Information Technology (IT) and Services
Apr 2019 - Apr 2020 · 1y
  • Designed furniture and stands for POP display. I was in charge of the whole 3D area, which involved product modelling, texturing, illumination and render
Adobe PhotoshopAdobe Photoshop
3D

Unreal Engine Developer

INTUS Interactive Design
Art and Design
Oct 2017 - Apr 2019 · 1y 6m
  • Design and create virtual reality visualizations and apps in Unreal Engine 4.
  • Importing 3D models to the engine, creating and implementing realistic materials, creating shaders, designing lighting, and blueprint scripting.
Adobe PhotoshopAdobe Photoshop
Unreal EngineUnreal Engine
3D
BlueprintBlueprint
Squad

QA Game Teste

Squad
Aug 2016 - Nov 2016 · 3m
  • QA testing for the game "Kerbal Space Program."
  • Finding and testing bugs for developers to fix.
Squad

QA Game Tester

Squad
Artificial Intelligence (AI)
Aug 2016 - Nov 2016 · 3m
  • QA testing for the game "Kerbal Space Program".
  • I was in charge of finding and testing bugs for developers to fix.
Adobe PhotoshopAdobe Photoshop

3D Artist

Kelvin · Freelance
HR and Recruitment
Jan 2015 - Jan 2016 · 1y

Freelance 3D artist in charge of character modelling and UV mapping used to create plushies, and 3D printed pieces.

Adobe PhotoshopAdobe Photoshop
3D

On Site Supervisor

TBR Ingenieria
Construction
Jan 2013 - Jan 2014 · 1y
  • On-site supervisor in Santa Fe, Mexico City.
  • I was in charge of verifying that work was delivered within the required time and quality. I also did the supporting documents for it.

Web Design Freelance

Bodaclick
E-commerce
Apr 2012 - Oct 2012 · 6m
  • Worked as a freelance making the site pages, writing the advertisements and editing the pictures to put on the page.

Education

Coco School México
Coco School México
VFX2021 - 2024
Vancouver Film School
Vancouver Film School
Film Design2015 - 2016
EduMAc
EduMAc
Graphic Design2014 - 2015
ITD
Instituto Tecnologico de la Construccion
Ingenieria civil2010 - 2013

Stop browsing.
Get matched faster.