
Senior C++ Developer
He contributed to core systems for Ubisoft’s AAA titles, including Assassin’s Creed Shadows, Ghost Recon Breakpoint, and Immortals Fenyx Rising. In addition, he spent 12 years in healthcare software, modernizing complex C/C++ codebases and improving Oracle-driven data workflows.
Oleg is known for his technical leadership, mentorship, architectural precision, and his ability to deliver stable, efficient, and scalable engineering solutions.

Ubisoft is one of the world’s largest AAA gaming studios, known for global franchises such as Assassin’s Creed, Ghost Recon, Far Cry, and The Division. The Odesa studio focuses on co-development for flagship cross-platform titles and engine components, including contributions to Ubisoft’s proprietary Anvil engine.

Worked on Ubisoft Odesa’s co-development team for Tom Clancy’s Ghost Recon: Breakpoint, contributing to gameplay systems, UI, and PC-specific features in collaboration with distributed international teams.

ISD develops large-scale clinical information systems and diagnostic platforms used by major hospitals and medical institutions across North America.

A leading Italian research university with active programs in computer science, machine learning, robotics, and cognitive systems.
All Senior C++ Developers who have applied to Proxify are scored from 0 to 300 on engineering excellence, one of the five parameters we evaluate. This score reflects engineering excellence only, based on interviews, take-home assignments, live coding sessions, and/or on-the-job performance reviews. The curve shows how all evaluated Senior C++ Developers are distributed across that range, where our acceptance threshold for this parameter sits, and where Oleg stands.
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