
Senior C++ Developer
He contributed to core systems for Ubisoft’s AAA titles, including Assassin’s Creed Shadows, Ghost Recon Breakpoint, and Immortals Fenyx Rising. In addition, he spent 12 years in healthcare software, modernizing complex C/C++ codebases and improving Oracle-driven data workflows.
Oleg is known for his technical leadership, mentorship, architectural precision, and his ability to deliver stable, efficient, and scalable engineering solutions.

Ubisoft is one of the world’s largest AAA gaming studios, known for global franchises such as Assassin’s Creed, Ghost Recon, Far Cry, and The Division. The Odesa studio focuses on co-development for flagship cross-platform titles and engine components, including contributions to Ubisoft’s proprietary Anvil engine.

Worked on Ubisoft Odesa’s co-development team for Tom Clancy’s Ghost Recon: Breakpoint, contributing to gameplay systems, UI, and PC-specific features in collaboration with distributed international teams.

ISD develops large-scale clinical information systems and diagnostic platforms used by major hospitals and medical institutions across North America.

A leading Italian research university with active programs in computer science, machine learning, robotics, and cognitive systems.
Engineering excellence
Oleg’s overall performance in a 90-minute live technical assessment ranks in the top 5% of vetted Senior C++ Developers at Proxify.
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