Paul D.

Paul D.

Game Developer

Romania
Trusted member since 2023
6 years of experience

Paul contributed to games by developing helper tools, creating diverse missions, implementing a cut-scene system using Cinemachine, and adding new game modes, features, and vehicles through regular updates. He also profiled and optimized game performance, applied hotfixes, and conducted A/B testing via Google Play Console to enhance player engagement.

In addition, Paul integrated Firebase analytics to track user behavior, enabling data-driven improvements and feature optimization. His combination of technical expertise, optimization skills, and focus on user experience makes him a valuable contributor to any game development project.

Main expertise

UnityUnity6 years
C#C#6 years
Mobile6 years
FirebaseFirebase3 years

Experience3

EVL PPY

Unity Developer

EVL PPY
Oct 2020 · 5y 5m

Police Sim 2022 Car Games

  • Developed helper tools and an expandable cut-scene system with Cinemachine.
  • Expanded gameplay with new missions, profiled and optimized the game, and implemented hotfixes and updates.

Taxi Sim 2022 Evolution

  • Delivered major updates with new game modes, features, and cars.
  • Integrated Firebase events and conducted A/B tests on Google Play Console.
Personal Projects

Unity Game Developer

Personal Projects
May 2018 · 7y 10m

Kart Game (WIP)

  • Developed a kart racing game with ghost replay and competitive lap times using Firebase.

Transforming Life

  • Created a puzzle game for a game jam, implementing strategic light placement mechanics to grow climbable vegetation.

Evolution of Agents in Artificial Environment

  • Implemented a simulation in Unity using SmartObject theory, Utility AI, multithreading, and procedural generation.
TractorSetGo

Unity Developer

TractorSetGo
Gaming
May 2018 - Oct 2020 · 2y 5m
  • Designed and implemented game mechanics, UI/UX, and AI systems, ensuring a polished and engaging user experience.
  • Coordinated with artists to integrate assets into game projects, ensuring the final product met high-quality standards.
  • Developed and maintained C# codebases using industry-standard software engineering practices, including version control and code review.
  • Created game prototypes and MVPs across various genres.

Education

Babeş-Bolyai University
Babeş-Bolyai University
Mathematics and Computer Science2016 - 2019

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