
Senior Game Developer
He specializes in gameplay programming, multiplayer architecture, performance optimization, and building scalable game systems across mobile, PC, web, and VR platforms.
Throughout his career, he has developed and shipped games for Oculus, HTC Vive, mobile devices, and desktop platforms, building features such as AI-driven NPCs, procedural world generation, dialogue systems, and multiplayer gameplay. His experience includes integrating backend services such as Firebase and Nakama to support real-time online experiences. Among his notable projects is Goobers, a real-time multiplayer racing game inspired by the fast-paced gameplay of Fall Guys.
He focuses on developing clean, reusable, and maintainable code that enables rapid iteration and long-term scalability. Comfortable collaborating with distributed international teams, he consistently delivers polished, high-quality game experiences while meeting demanding production schedules.

Stratton Studios is a game studio building online and real-time multiplayer titles for mobile and desktop platforms.
Confidential client engagement delivering immersive Unity applications and games across VR, desktop, and mobile platforms.






Zinad IT is a technology company delivering interactive games and VR/AR experiences across mobile, PC, and headset platforms.






Gimzat is a game development outsourcing studio delivering demos and full titles for external clients.
1VR game where the player practice archery and answers cyber security related questions. I implemented the Archery and Bow Animation system I implemented the backend for Questions API using firebase and integrated it into unity. I implemented the scoring/combo system.






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