
Game Developer
She has extensive expertise in Unreal Engine, Unity, and C#, and has worked on casual Android games as well as developed a deep learning system for face recognition, demonstrating her versatility across diverse projects.
What sets Sandra apart is her ability to tackle complex problems and devise creative solutions. She combines her passion for gaming with a strong interest in AI, resulting in innovative and engaging projects. Additionally, Sandra excels in team leadership and communication, consistently ensuring that her team achieves its goals and delivers high-quality work.




Developed a VR proof of concept project. Created virtual spaces with mental healthcare activities for COVID-19 patients.
Demonstrated VFX skills, including lighting, colorful effects, and healing music.

Created technical specifications for projects.
Integrated existing software products and ensured compatibility between previously incompatible platforms.
Managed the entire software development lifecycle.

Worked on an AI proof of concept project.
Created a deep learning network for face recognition, smile identification, and human body detection, separating it from the background.
Optimized the algorithm for good results on low-end hardware.

Managed the creation of a game required by the firm and oversaw the designer’s work.
Developed game mechanics from physics and math to programming and algorithms from scratch.

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